12 lines
594 B
Markdown
12 lines
594 B
Markdown
# SDL2 renderer adapter boundary
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The compiled scaffold reports that no accelerated renderer exists and that the
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current PS5 window, VideoOut, input, and audio facilities must remain owned by
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SDL. Acceleration requests return `SAFETY_POLICY`; non-accelerated creation is
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`UNSUPPORTED` until the real adapter phase.
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The future renderer will translate SDL textures and presents to the stable
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`libchimera-gfx` resource lifecycle without replacing SDL's platform backends.
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The Phase-1 clear-frame sample is evidence for the existing SDL VideoOut route,
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not an accelerated renderer implementation.
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