# SDL2 renderer adapter boundary The compiled scaffold reports that no accelerated renderer exists and that the current PS5 window, VideoOut, input, and audio facilities must remain owned by SDL. Acceleration requests return `SAFETY_POLICY`; non-accelerated creation is `UNSUPPORTED` until the real adapter phase. The future renderer will translate SDL textures and presents to the stable `libchimera-gfx` resource lifecycle without replacing SDL's platform backends. The Phase-1 clear-frame sample is evidence for the existing SDL VideoOut route, not an accelerated renderer implementation.