# Phase 1.0AZ: host-tested AV source structure Status: `REMOTE_BOUND_HOST_TESTED_SOURCE_TARGET_REASSESSMENT_ONLY` Date: 2026-07-29 An isolated RetroArch worktree was created from the exact Phase-1.0N tip and committed locally as `a3887edd90780426b3762d42b8e3b96f8ca6813d`. The change implements the source structure selected by AY without creating a PS5 build profile or artifact. The distinct stream magic is `CHD10AV1`; D14 is appended as stage 30 without renumbering historical stages. Under the AV host define, D11 and D12 are nonterminal. D14 is the sole terminal and is attempted at most once only after a successfully written D04, reported `rarch_main` return, S15, an empty initialized mask, zero cleanup-order errors and zero cleanup failures. Duplicate or failed cleanup is counted independently from the sticky first error, so an earlier runtime error cannot mask cleanup failure. The new ASan/UBSan host test passed, as did every C host test and the existing Windows-side Phase-1.0I/J/K/M/N and structural validators. The combined WSL target stopped only when an older validator invoked `git ls-files`: a linked Windows worktree stores a Windows-absolute gitdir that WSL Git cannot resolve. The inherited HTTPS remote first failed authentication. The repository was then pushed through the same private Gitea SSH route already configured for Chimera GFX, and `origin/codex/ps5-phase10az-host-av-source` was fetched back as the exact commit above. Remote source binding is therefore complete. Only an offline target-profile reassessment may follow; no target build, ELF, connection, transfer, execution or device action is authorized.