This commit is contained in:
@@ -0,0 +1,11 @@
|
||||
# SDL2 renderer adapter boundary
|
||||
|
||||
The compiled scaffold reports that no accelerated renderer exists and that the
|
||||
current PS5 window, VideoOut, input, and audio facilities must remain owned by
|
||||
SDL. Acceleration requests return `SAFETY_POLICY`; non-accelerated creation is
|
||||
`UNSUPPORTED` until the real adapter phase.
|
||||
|
||||
The future renderer will translate SDL textures and presents to the stable
|
||||
`libchimera-gfx` resource lifecycle without replacing SDL's platform backends.
|
||||
The Phase-1 clear-frame sample is evidence for the existing SDL VideoOut route,
|
||||
not an accelerated renderer implementation.
|
||||
Reference in New Issue
Block a user