Publish Chimera GFX source
phase0-ci / build-and-audit (push) Successful in 2m14s

This commit is contained in:
Chimera GFX release export
2026-09-03 03:27:14 +02:00
commit a6037502d7
828 changed files with 100454 additions and 0 deletions
+11
View File
@@ -0,0 +1,11 @@
# SDL2 renderer adapter boundary
The compiled scaffold reports that no accelerated renderer exists and that the
current PS5 window, VideoOut, input, and audio facilities must remain owned by
SDL. Acceleration requests return `SAFETY_POLICY`; non-accelerated creation is
`UNSUPPORTED` until the real adapter phase.
The future renderer will translate SDL textures and presents to the stable
`libchimera-gfx` resource lifecycle without replacing SDL's platform backends.
The Phase-1 clear-frame sample is evidence for the existing SDL VideoOut route,
not an accelerated renderer implementation.