# Multi-Capability Residency The GPU Node runtime worker owns a bounded map of resident deployments instead of one implicit slot. Load, invoke, health, drain and unload always address a deployment UUID. Loading one deployment no longer unloads another when the placement plan proves capacity. States are `COLD`, `LOAD_QUEUED`, `LOADING`, `WARM_IDLE`, `BUSY`, `DRAINING`, `UNLOADING` and `FAILED` at the control-plane boundary; the wire protocol uses their lower-case runtime forms. Policies are `ALWAYS_WARM`, `KEEP_WARM`, `LOAD_ON_DEMAND` and `LAB_ONLY`. Eviction considers only managed idle residency. Active requests and `ALWAYS_WARM`/pinned models are ineligible. Priority and policy precede idle age and measured reload cost. Each selected eviction has a typed reason and expected/actual reclaimed byte evidence. A failed reclaim becomes `GPU_MEMORY_NOT_RECLAIMED` and stays conservative. The worker reports a full resident inventory with deployment, ArtifactSet, RuntimeProfile, runtime environment fingerprint, upstream revision and worker generation. Startup reconciliation adopts a resident model only when immutable identity and node ownership match exactly. Missing inventory is reconciled cold. Any other GPU process remains unmanaged external usage. Co-residency evidence is pairwise and reports `PROVEN_SAFE`, `EXPECTED_SAFE`, `NOT_SAFE` or `UNKNOWN`, with individual and combined envelope bytes. `PROVEN_SAFE` is reserved for measured live evidence; arithmetic alone is never promoted beyond `EXPECTED_SAFE`.