/** \file Scene.h Copyright Notice\n Copyright (C) 2020 Jan Rogall - developer\n This file is part of hueplusplus. hueplusplus is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. hueplusplus is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with hueplusplus. If not, see . **/ #ifndef INCLUDE_HUEPLUSPLUS_SCENE_H #define INCLUDE_HUEPLUSPLUS_SCENE_H #include #include #include #include #include "APICache.h" #include "ColorUnits.h" #include "TimePattern.h" namespace hueplusplus { //! \brief Immutable state of a light class LightState { public: //! \brief Create LightState from json //! \note Use LightStateBuilder for easier creation. explicit LightState(const nlohmann::json& state); //! \brief Get whether the light is on bool isOn() const; //! \brief Get whether a brightness is stored bool hasBrightness() const; //! \brief Get brightness of the light //! \returns Stored brightness, or 0 int getBrightness() const; //! \brief Get whether hue and saturation is stored bool hasHueSat() const; //! \brief Get hue and saturation of the light //! \returns Stored hue and saturation, or {0,0} if not stored HueSaturation getHueSat() const; //! \brief Get whether xy color is stored bool hasXY() const; //! \brief Get xy color of the light //! \returns Stored x,y and brightness, or zeros if not stored XYBrightness getXY() const; //! \brief Get whether color temperature is stored bool hasCt() const; //! \brief Get color temperature of the light //! \returns Stored color temperature in mired, or 0 if not stored int getCt() const; //! \brief Get whether effect is stored bool hasEffect() const; //! \brief Get whether colorloop effect is active //! \returns true when colorloop is enabled, false otherwise or if not stored bool getColorloop() const; //! \brief Get transition time to this light state //! \returns Stored transition time or 4 by default int getTransitionTime() const; //! \brief Convert to json representation nlohmann::json toJson() const; //! \brief Equality comparison bool operator==(const LightState& other) const; //! \brief Inequality comparison bool operator!=(const LightState& other) const; private: nlohmann::json state; }; //! \brief Builder to create LightState class LightStateBuilder { public: LightStateBuilder& setOn(bool on); LightStateBuilder& setBrightness(int brightness); LightStateBuilder& setHueSat(const HueSaturation& hueSat); LightStateBuilder& setXY(const XY& xy); LightStateBuilder& setCt(int mired); LightStateBuilder& setColorloop(bool enabled); LightStateBuilder& setTransitionTime(int time); LightState create(); private: nlohmann::json state; }; //! \brief Scene stored in the bridge //! //! Scenes bundle the state of multiple lights so it can be recalled later. class Scene { public: //! \brief Type of the scen enum class Type { lightScene, //!< The scene affects specific lights groupScene //!< The scene affects all light of a specific group }; public: //! \brief Creates scene with shared cache //! \param id Scene id in the bridge //! \param baseCache Cache of the scene list. Scene(const std::string& id, const std::shared_ptr& baseCache); //! \brief Construct existing Scene //! \param id Scene id //! \param commands HueCommandAPI for requests //! \param refreshDuration Time between refreshing the cached state //! \param currentState The current state, may be null. Scene(const std::string& id, const HueCommandAPI& commands, std::chrono::steady_clock::duration refreshDuration, const nlohmann::json& currentState); //! \brief Refreshes internal cached state //! \param force \c true forces a refresh, regardless of how long the last refresh was ago. //! \c false to only refresh when enough time has passed (needed e.g. when calling only const methods). //! \throws std::system_error when system or socket operations fail //! \throws HueException when response contained no body //! \throws HueAPIResponseException when response contains an error //! \throws nlohmann::json::parse_error when response could not be parsed void refresh(bool force = false); //! \brief Sets custom refresh interval for this group. //! \param refreshDuration The new minimum duration between refreshes. May be 0 or \ref c_refreshNever. void setRefreshDuration(std::chrono::steady_clock::duration refreshDuration); //! \brief Get scene identifier std::string getId() const; //! \brief Get scene name //! //! The scene name is always unique for the bridge. It defaults to the id. std::string getName() const; //! \brief Set scene name //! \param name New name for the scene. //! Must be unique for all schedules, otherwise a number is added. //! \throws std::system_error when system or socket operations fail //! \throws HueException when response contained no body //! \throws HueAPIResponseException when response contains an error //! \throws nlohmann::json::parse_error when response could not be parsed void setName(const std::string& name); //! \brief Get scene type //! //! GroupScenes are deleted when the group is deleted. Type getType() const; //! \brief Get group id for a GroupScene //! \returns Group id or 0 if the scene is a LightScene. int getGroupId() const; //! \brief Get light ids //! //! For a GroupScene, the light ids are the lights in the group. std::vector getLightIds() const; //! \brief Set light ids for LightScene //! \param ids New light ids //! //! Light ids cannot be changed on GroupScene. Change the lights in the group instead. //! \throws std::system_error when system or socket operations fail //! \throws HueException when response contained no body //! \throws HueAPIResponseException when response contains an error //! \throws nlohmann::json::parse_error when response could not be parsed void setLightIds(const std::vector& ids); //! \brief Get user that created or last changed the scene. std::string getOwner() const; //! \brief Get whether the scene can be automatically deleted bool getRecycle() const; //! \brief Get whether scene is locked by a rule or schedule bool isLocked() const; //! \brief Get app specific data std::string getAppdata() const; //! \brief Get version of app specific data int getAppdataVersion() const; //! \brief Set app specific data //! \param data Custom data in any format, max length 16. //! \param version Version of the data //! \throws std::system_error when system or socket operations fail //! \throws HueException when response contained no body //! \throws HueAPIResponseException when response contains an error //! \throws nlohmann::json::parse_error when response could not be parsed void setAppdata(const std::string& data, int version); //! \brief Get picture, reserved for future use. //! //! Currently always an empty string. std::string getPicture() const; //! \brief Get time the scene was created/updated. time::AbsoluteTime getLastUpdated() const; //! \brief Get version of the scene //! \returns 1 for legacy scene without lightstates //! \returns 2 for updated scenes with lightstates int getVersion() const; //! \brief Get stored states of the lights //! \returns LightStates for each light in the scene, or an empty map for legacy scenes. std::map getLightStates() const; //! \brief Set light states //! \param states New states for each light in the scene. //! Should contain exactly the lights in the scene. Additional states might cause an error. //! \throws std::system_error when system or socket operations fail //! \throws HueException when response contained no body //! \throws HueAPIResponseException when response contains an error //! \throws nlohmann::json::parse_error when response could not be parsed void setLightStates(const std::map& states); //! \brief Store current light state of every light in the scene //! \throws std::system_error when system or socket operations fail //! \throws HueException when response contained no body //! \throws HueAPIResponseException when response contains an error //! \throws nlohmann::json::parse_error when response could not be parsed void storeCurrentLightState(); //! \brief Store current light state and update transition time //! \param transition The updated transition time to this scene //! \throws std::system_error when system or socket operations fail //! \throws HueException when response contained no body //! \throws HueAPIResponseException when response contains an error //! \throws nlohmann::json::parse_error when response could not be parsed void storeCurrentLightState(int transition); //! \brief Recall scene, putting every light in the stored state //! \throws std::system_error when system or socket operations fail //! \throws HueException when response contained no body //! \throws HueAPIResponseException when response contains an error //! \throws nlohmann::json::parse_error when response could not be parsed void recall(); private: //! \brief Send put request to specified sub path //! \throws std::system_error when system or socket operations fail //! \throws HueException when response contained no body //! \throws HueAPIResponseException when response contains an error //! \throws nlohmann::json::parse_error when response could not be parsed void sendPutRequest(const std::string& path, const nlohmann::json& request, FileInfo fileInfo); private: std::string id; APICache state; }; //! \brief Parameters for creating a new Scene //! //! Can be used like a builder object with chained calls. class CreateScene { public: //! \brief Set name //! \see Scene::setName CreateScene& setName(const std::string& name); //! \brief Set group id, making the scene a GroupScene //! \param id Group id for the scene, not 0 //! //! The group id cannot be changed after the scene was created. //! \throws HueException when used after setLightIds CreateScene& setGroupId(int id); //! \brief Set light ids, making the scene a LightScene //! \param ids Ids of lights in the scene //! \throws HueException when used after setGroupId CreateScene& setLightIds(const std::vector& ids); //! \brief Set whether the scene can be automatically deleted //! //! Cannot be changed after the scene was created. CreateScene& setRecycle(bool recycle); //! \brief Set app specific data //! \see Scene::setAppdata CreateScene& setAppdata(const std::string& data, int version); //! \brief Set light states of the scene //! //! When omitted, the current light states are stored. //! \see Scene::setLightStates CreateScene& setLightStates(const std::map& states); //! \brief Get request to create the scene. //! \returns JSON request for a POST to create the new scene nlohmann::json getRequest() const; private: nlohmann::json request; }; } // namespace hueplusplus #endif