Publish LumaOps source
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/*---------------------------------------------------------*\
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| net_port.h |
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| Cross Platform Network Library for Windows and Linux |
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| This library provides access to TCP and UDP ports with |
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| a common API for both Windows and Linux systems |
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| Adam Honse (calcprogrammer1@gmail.com) 15 Dec 2016 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#pragma once
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#include <vector>
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#ifdef WIN32
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/*---------------------------------------------------------*\
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| Windows interferes with std::max unless NOMINMAX defined |
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\*---------------------------------------------------------*/
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#define NOMINMAX
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#else
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#include <unistd.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <unistd.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <ifaddrs.h>
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#include <net/if.h>
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#endif
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#ifndef WIN32
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#define SOCKET int
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#define ioctlsocket ioctl
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#define closesocket close
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#define WSACleanup()
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#define INVALID_SOCKET -1
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#define SOCKET_ERROR -1
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#define SD_RECEIVE SHUT_RD
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#endif
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//Network Port Class
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//The reason for this class is that network ports are treated differently
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//on Windows and Linux. By creating a class, those differences can be
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//made invisible to the program and make cross-platform usage easy
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class net_port
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{
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public:
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net_port();
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net_port(const char * client_name, const char * port);
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~net_port();
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//Function to open the port
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bool udp_client(const char* client_name, const char * port);
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bool udp_client(const char * client_name, const char * send_port, const char * recv_port);
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bool tcp_client(const char* client_name, const char * port);
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bool tcp_client_connect();
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//Function to open a server
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bool tcp_server(const char * port);
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std::size_t tcp_server_num_clients();
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SOCKET * tcp_server_get_client(std::size_t client_idx);
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SOCKET * tcp_server_listen();
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void udp_join_multicast_group(const char * group_name);
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int udp_listen(char * recv_data, int length);
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int tcp_listen(char * recv_data, int length);
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//Function to write data to the serial port
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int udp_write(char * buffer, int length);
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int tcp_write(char * buffer, int length);
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int tcp_client_write(char * buffer, int length);
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void tcp_close();
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void set_receive_timeout(int sec, int usec);
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bool connected;
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SOCKET sock;
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private:
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#ifdef WIN32
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WSADATA wsa;
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#endif
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std::vector<SOCKET *> clients;
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sockaddr addrDest;
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addrinfo* result_list;
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};
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