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# Shared state cache {#shared-state}
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[TOC]
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## What shared state means
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There are two ways in which the API state (internally JSON) can be handled:
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1. Every resource instance holds its own cache of the state (default).
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2. All instances share the cache of the entire bridge.
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### Advantages of shared state
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* Different resources are always consistent on the library level.
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If one part of the code uses the light with id 1 and turns it off,
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light 1 is also off when using a different variable to access it.
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* The number of requests can be reduced, because they can be bundled together on a higher cache level.
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### Disadvantages of shared state
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* Different objects are no longer thread safe, you cannot use **any** parts of the library
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from multiple threads (without locking).
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* Changes are not transparent. For example, a `const Light` can suddenly change its name, because the
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name was changed somewhere else in the code.
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Because of these considerations, shared state is disabled by default.
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## Enabling shared state
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Shared state can be configured when the bridge is first constructed, either in [getBridge()](@ref hueplusplus::BridgeFinder::getBridge)
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or in the [constructor](@ref hueplusplus::Bridge::Bridge). Set `sharedState` to `true` to keep all resources
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connected to the bridge cache.
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\snippet Snippets.cpp shared-bridge-1
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\snippet Snippets.cpp shared-bridge-2
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## Shared state and refreshing
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When shared cache is used, refreshes use a hierarchichal structure to determine how much should be requested from the bridge.
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Every level has its own last update time and refresh duration.
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First, it is checked whether the higher level is up to date and refresh everything if not.
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Otherwise, only the lowest necessary level is requested from the bridge to be more efficient.
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### Example:
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\snippet Snippets.cpp refresh-example
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[isOn()](@ref hueplusplus::Light::isOn) is a non-const method (in this case). That means it will refresh the
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state if it is outdated. The default refresh time is inherited from `bridge.lights()`, so it is 30 seconds.
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After 30 seconds, the state of `light` *and* `bridge.lights()` is outdated. Therefore, the entire list of lights is
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updated at this point.
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After more than one minute, the bridge state is considered outdated. This means that `isOn()` causes an update of
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the entire bridge.
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