Publish LumaOps source
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/*---------------------------------------------------------*\
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| NetworkServer.h |
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| OpenRGB SDK network server |
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| Adam Honse (CalcProgrammer1) 09 May 2020 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#pragma once
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#include <mutex>
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#include <thread>
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#include <chrono>
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#include "RGBController.h"
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#include "NetworkProtocol.h"
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#include "net_port.h"
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#include "ProfileManager.h"
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#include "ResourceManager.h"
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#define MAXSOCK 32
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#define TCP_TIMEOUT_SECONDS 5
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typedef void (*NetServerCallback)(void *);
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typedef unsigned char* (*NetPluginCallback)(void *, unsigned int, unsigned char*, unsigned int*);
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struct NetworkPlugin
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{
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std::string name;
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std::string description;
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std::string version;
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NetPluginCallback callback;
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void* callback_arg;
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unsigned int protocol_version;
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};
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class NetworkClientInfo
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{
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public:
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NetworkClientInfo();
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~NetworkClientInfo();
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SOCKET client_sock;
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std::thread * client_listen_thread;
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std::string client_string;
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unsigned int client_protocol_version;
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std::string client_ip;
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};
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class NetworkServer
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{
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public:
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NetworkServer(std::vector<RGBController *>& control);
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~NetworkServer();
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std::string GetHost();
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unsigned short GetPort();
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bool GetOnline();
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bool GetListening();
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unsigned int GetNumClients();
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const char * GetClientString(unsigned int client_num);
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const char * GetClientIP(unsigned int client_num);
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unsigned int GetClientProtocolVersion(unsigned int client_num);
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void ClientInfoChanged();
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void DeviceListChanged();
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void RegisterClientInfoChangeCallback(NetServerCallback, void * new_callback_arg);
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void ServerListeningChanged();
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void RegisterServerListeningChangeCallback(NetServerCallback, void * new_callback_arg);
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void SetHost(std::string host);
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void SetLegacyWorkaroundEnable(bool enable);
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void SetPort(unsigned short new_port);
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void StartServer();
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void StopServer();
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void ConnectionThreadFunction(int socket_idx);
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void ListenThreadFunction(NetworkClientInfo * client_sock);
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void ProcessRequest_ClientProtocolVersion(SOCKET client_sock, unsigned int data_size, char * data);
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void ProcessRequest_ClientString(SOCKET client_sock, unsigned int data_size, char * data);
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void ProcessRequest_RescanDevices();
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void SendReply_ControllerCount(SOCKET client_sock);
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void SendReply_ControllerData(SOCKET client_sock, unsigned int dev_idx, unsigned int protocol_version);
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void SendReply_ProtocolVersion(SOCKET client_sock);
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void SendRequest_DeviceListChanged(SOCKET client_sock);
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void SendReply_ProfileList(SOCKET client_sock);
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void SendReply_PluginList(SOCKET client_sock);
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void SendReply_PluginSpecific(SOCKET client_sock, unsigned int pkt_type, unsigned char* data, unsigned int data_size);
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void SetProfileManager(ProfileManagerInterface* profile_manager_pointer);
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void RegisterPlugin(NetworkPlugin plugin);
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void UnregisterPlugin(std::string plugin_name);
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protected:
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std::string host;
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unsigned short port_num;
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std::atomic<bool> server_online;
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std::atomic<bool> server_listening;
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std::vector<RGBController *>& controllers;
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std::mutex ServerClientsMutex;
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std::vector<NetworkClientInfo *> ServerClients;
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std::thread * ConnectionThread[MAXSOCK];
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std::mutex ClientInfoChangeMutex;
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std::vector<NetServerCallback> ClientInfoChangeCallbacks;
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std::vector<void *> ClientInfoChangeCallbackArgs;
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std::mutex ServerListeningChangeMutex;
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std::vector<NetServerCallback> ServerListeningChangeCallbacks;
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std::vector<void *> ServerListeningChangeCallbackArgs;
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ProfileManagerInterface* profile_manager;
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std::vector<NetworkPlugin> plugins;
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std::mutex send_in_progress;
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private:
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#ifdef WIN32
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WSADATA wsa;
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#endif
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bool legacy_workaround_enabled;
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int socket_count;
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SOCKET server_sock[MAXSOCK];
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int accept_select(int sockfd);
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int recv_select(SOCKET s, char *buf, int len, int flags);
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};
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