Publish LumaOps source
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/*---------------------------------------------------------*\
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| RGBController_ZotacTuringGPU.cpp |
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| RGBController for Zotac Turing GPU |
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| David Henry 07 Jan 2023 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_ZotacTuringGPU.h"
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/**------------------------------------------------------------------*\
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@name ZOTAC Turing GPU
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@category GPU
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@type I2C
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@save :white_check_mark:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectZotacTuringGPUControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_ZotacTuringGPU::RGBController_ZotacTuringGPU(ZotacTuringGPUController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "ZOTAC";
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description = "ZOTAC Turing-based RGB GPU Device";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Direct;
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Direct.name = "Direct";
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Direct.value = ZOTAC_GPU_MODE_STATIC;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = ZOTAC_GPU_MODE_STROBE;
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Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR;
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Flashing.speed_min = ZOTAC_GPU_SPEED_SLOWEST;
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Flashing.speed_max = ZOTAC_GPU_SPEED_FASTEST;
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Flashing.speed = ZOTAC_GPU_SPEED_NORMAL;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Flashing);
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mode Wave;
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Wave.name = "Rainbow Wave";
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Wave.value = ZOTAC_GPU_MODE_WAVE;
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Wave.flags = MODE_FLAG_HAS_SPEED;
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Wave.speed_min = ZOTAC_GPU_SPEED_SLOWEST;
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Wave.speed_max = ZOTAC_GPU_SPEED_FASTEST;
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Wave.speed = ZOTAC_GPU_SPEED_NORMAL;
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Wave.color_mode = MODE_COLORS_NONE;
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modes.push_back(Wave);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = ZOTAC_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.speed_min = ZOTAC_GPU_SPEED_SLOWEST;
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Breathing.speed_max = ZOTAC_GPU_SPEED_FASTEST;
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Breathing.speed = ZOTAC_GPU_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Breathing);
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mode ColorCycle;
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ColorCycle.name = "Spectrum Cycle";
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ColorCycle.value = ZOTAC_GPU_MODE_COLOR_CYCLE;
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ColorCycle.flags = MODE_FLAG_HAS_SPEED;
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ColorCycle.speed_min = ZOTAC_GPU_SPEED_SLOWEST;
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ColorCycle.speed_max = ZOTAC_GPU_SPEED_FASTEST;
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ColorCycle.speed = ZOTAC_GPU_SPEED_NORMAL;
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ColorCycle.color_mode = MODE_COLORS_NONE;
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modes.push_back(ColorCycle);
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SetupZones();
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}
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RGBController_ZotacTuringGPU::~RGBController_ZotacTuringGPU()
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{
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delete controller;
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}
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void RGBController_ZotacTuringGPU::SetupZones()
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{
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/*---------------------------------------------------------*\
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| This device only has one LED, so create a single zone and |
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| LED for it |
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\*---------------------------------------------------------*/
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zone* new_zone = new zone();
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led* new_led = new led();
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new_zone->name = "GPU Zone";
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new_zone->type = ZONE_TYPE_SINGLE;
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new_zone->leds_min = 1;
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new_zone->leds_max = 1;
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new_zone->leds_count = 1;
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new_zone->matrix_map = NULL;
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new_led->name = "GPU LED";
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/*---------------------------------------------------------*\
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| Push the zone and LED on to device vectors |
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\*---------------------------------------------------------*/
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leds.push_back(*new_led);
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zones.push_back(*new_zone);
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SetupColors();
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SetupInitialValues();
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}
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void RGBController_ZotacTuringGPU::SetupInitialValues()
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{
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/*---------------------------------------------------------*\
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| Retrieve current values by reading the device |
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\*---------------------------------------------------------*/
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unsigned int speed;
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controller->GetMode(colors[0], active_mode, speed);
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modes[active_mode].speed = speed;
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SignalUpdate();
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}
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void RGBController_ZotacTuringGPU::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_ZotacTuringGPU::DeviceUpdateLEDs()
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{
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DeviceUpdateMode();
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}
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void RGBController_ZotacTuringGPU::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateMode();
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}
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void RGBController_ZotacTuringGPU::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateMode();
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}
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void RGBController_ZotacTuringGPU::DeviceUpdateMode()
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{
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controller->SetMode(colors[0], modes[active_mode].value, modes[active_mode].speed);
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}
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