Publish LumaOps source
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/*---------------------------------------------------------*\
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| WinbondGamingKeyboardController.h |
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| Driver for Winbond Gaming Keyboard |
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| Daniel Gibson 03 Dec 2023 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#pragma once
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#include <string>
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#include <vector>
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#include <hidapi.h>
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#include "RGBController.h"
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#include "KeyboardLayoutManager.h"
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class WinbondGamingKeyboardController
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{
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void SetNameVendorDescription(const hid_device_info &info, const std::string& name);
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void SetVersionLayout();
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void ParseVersionString(const char* str);
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public:
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WinbondGamingKeyboardController(hid_device *dev_handle, const hid_device_info &info, const std::string& name);
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std::string GetSerialString();
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const char* GetDeviceLocation() const
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{
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return location.c_str();
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}
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const char* GetName() const
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{
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return name.c_str();
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}
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const char* GetVendor() const
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{
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return vendor.c_str();
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}
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const char* GetDescription() const
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{
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return description.c_str();
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}
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const char* GetVersion() const
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{
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return version.c_str();
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}
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KEYBOARD_LAYOUT GetLayout() const
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{
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return layout;
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}
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bool HasLogoLight() const
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{
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return hasLogoLight;
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}
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KEYBOARD_SIZE GetSize() const
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{
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return kb_size;
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}
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void SetLEDsData(const std::vector<RGBColor>& colors, const std::vector<led>& leds, int brightness);
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void SetMode(const mode& m);
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protected:
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hid_device* dev = nullptr;
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private:
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std::string location;
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std::string name;
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std::string description;
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std::string vendor;
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std::string version;
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KEYBOARD_LAYOUT layout = KEYBOARD_LAYOUT_ISO_QWERTY; // default to ISO so most keys can be configured
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KEYBOARD_SIZE kb_size = KEYBOARD_SIZE_FULL;
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bool hasLogoLight = false;
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};
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