Publish LumaOps source

This commit is contained in:
LumaOps release export
2026-09-03 01:18:36 +02:00
commit 7f1c0e5f71
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/*---------------------------------------------------------*\
| RGBController_SteelSeriesRival3.cpp |
| |
| RGBController for SteelSeries Rival 3 |
| |
| B Horn (bahorn) 29 Aug 2021 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_SteelSeriesRival3.h"
/**------------------------------------------------------------------*\
@name Steel Series Rival 3
@category Mouse
@type USB
@save :white_check_mark:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectSteelSeriesRival3,DetectSteelSeriesAerox3,DetectSteelSeriesAerox5,DetectSteelSeriesAerox9
@comment
\*-------------------------------------------------------------------*/
RGBController_SteelSeriesRival3::RGBController_SteelSeriesRival3(SteelSeriesMouseController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetNameString();
vendor = "SteelSeries";
type = DEVICE_TYPE_MOUSE;
description = "SteelSeries Mouse Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
version = controller->GetFirmwareVersion();
mode Direct;
Direct.name = "Direct";
Direct.value = STEELSERIES_MOUSE_EFFECT_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = 0x00;
Direct.brightness_max = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
Direct.brightness = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = STEELSERIES_MOUSE_EFFECT_BREATHING_MIN;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.speed_min = 0;
Breathing.speed_max = 2;
Breathing.speed = 1;
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = STEELSERIES_MOUSE_EFFECT_SPECTRUM_CYCLE;
SpectrumCycle.flags = MODE_FLAG_MANUAL_SAVE;
mode RainbowBreathing;
RainbowBreathing.name = "Rainbow Breathing";
RainbowBreathing.value = STEELSERIES_MOUSE_EFFECT_RAINBOW_BREATHING;
RainbowBreathing.flags = MODE_FLAG_MANUAL_SAVE;
/*------------------------------------------------------------------------*\
| This is a pretty cool mode where it flashes random colors. |
| |
| However, the flashes are in the frequency range where it probably needs |
| a proper warning for it to be compiled in by default. |
| |
| It is disabled in the vendor software, and is only known about as it is |
| documented in rivalcfg. |
| |
| If this does get re-enabled, worth noting it has an issue where this |
| mode is black if you come directly from one of the pulsating modes. |
\*------------------------------------------------------------------------*/
/*
mode Disco;
Disco.name = "Disco";
Disco.value = STEELSERIES_MOUSE_EFFECT_DISCO;
Disco.flags = MODE_FLAG_MANUAL_SAVE;
modes.push_back(Disco);
*/
steelseries_mouse mouse = controller->GetMouse();
for(const uint8_t i: mouse.modes)
{
switch(i)
{
case STEELSERIES_MOUSE_EFFECT_SPECTRUM_CYCLE:
modes.push_back(SpectrumCycle);
break;
case STEELSERIES_MOUSE_EFFECT_BREATHING_MIN:
modes.push_back(Breathing);
break;
case STEELSERIES_MOUSE_EFFECT_DIRECT:
modes.push_back(Direct);
break;
case STEELSERIES_MOUSE_EFFECT_RAINBOW_BREATHING:
modes.push_back(RainbowBreathing);
break;
}
}
SetupZones();
}
void RGBController_SteelSeriesRival3::DeviceSaveMode()
{
controller->Save();
}
RGBController_SteelSeriesRival3::~RGBController_SteelSeriesRival3()
{
delete controller;
}
void RGBController_SteelSeriesRival3::SetupZones()
{
steelseries_mouse mouse = controller->GetMouse();
for(const led_info info: mouse.leds)
{
zone zone;
zone.name = info.name;
zone.type = ZONE_TYPE_SINGLE;
zone.leds_min = 1;
zone.leds_max = 1;
zone.leds_count = 1;
zone.matrix_map = NULL;
zones.push_back(zone);
led mouse_led;
mouse_led.name = info.name;
mouse_led.value = info.value;
leds.push_back(mouse_led);
}
SetupColors();
}
void RGBController_SteelSeriesRival3::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_SteelSeriesRival3::DeviceUpdateLEDs()
{
for(unsigned int i = 0; i < zones.size(); i++)
{
UpdateZoneLEDs(i);
}
DeviceUpdateMode();
}
void RGBController_SteelSeriesRival3::UpdateZoneLEDs(int zone)
{
UpdateSingleLED(zone);
}
void RGBController_SteelSeriesRival3::UpdateSingleLED(int led)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
controller->SetColor(leds[led].value, red, grn, blu, modes[active_mode].brightness);
}
void RGBController_SteelSeriesRival3::DeviceUpdateMode()
{
controller->SetLightEffectAll(modes[active_mode].value - modes[active_mode].speed);
}
@@ -0,0 +1,36 @@
/*---------------------------------------------------------*\
| RGBController_SteelSeriesRival3.h |
| |
| RGBController for SteelSeries Rival 3 |
| |
| B Horn (bahorn) 29 Aug 2021 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "SteelSeriesAerox3Controller.h"
#include "SteelSeriesRival3Controller.h"
class RGBController_SteelSeriesRival3 : public RGBController
{
public:
RGBController_SteelSeriesRival3(SteelSeriesMouseController* controller_ptr);
~RGBController_SteelSeriesRival3();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
void DeviceSaveMode();
private:
SteelSeriesMouseController* controller;
};
@@ -0,0 +1,77 @@
/*---------------------------------------------------------*\
| SteelSeriesRival3Controller.cpp |
| |
| Driver for SteelSeries Rival 3 |
| |
| B Horn (bahorn) 29 Aug 2021 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include <cstring>
#include <stdio.h>
#include <stdlib.h>
#include "SteelSeriesRival3Controller.h"
SteelSeriesRival3Controller::SteelSeriesRival3Controller(hid_device* dev_handle, steelseries_type proto_type, const char* path, std::string dev_name) : SteelSeriesMouseController(dev_handle, proto_type, path, dev_name)
{
}
SteelSeriesRival3Controller::~SteelSeriesRival3Controller()
{
hid_close(dev);
}
std::string SteelSeriesRival3Controller::GetFirmwareVersion()
{
const uint8_t FW_BUFFER_SIZE = 3;
uint8_t usb_buf[FW_BUFFER_SIZE] = { 0x00, 0x10, 0x00 };
uint16_t version;
std::string return_string;
hid_write(dev, usb_buf, FW_BUFFER_SIZE);
hid_read(dev, (unsigned char *)&version, 2);
return_string = std::to_string(version);
return return_string;
}
steelseries_mouse SteelSeriesRival3Controller::GetMouse()
{
return rival_3;
}
void SteelSeriesRival3Controller::SetLightEffectAll(uint8_t effect)
{
const uint8_t EFFECT_BUFFER_SIZE = 4;
uint8_t usb_buf[EFFECT_BUFFER_SIZE] = { 0x00, 0x06, 0x00, effect };
hid_write(dev, usb_buf, EFFECT_BUFFER_SIZE);
}
void SteelSeriesRival3Controller::SetColor
(
unsigned char zone_id,
unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char brightness
)
{
const uint8_t COLOR_BUFFER_SIZE = 8;
uint8_t usb_buf[COLOR_BUFFER_SIZE];
usb_buf[0x00] = 0x00;
usb_buf[0x01] = 0x05;
usb_buf[0x02] = 0x00;
usb_buf[0x03] = zone_id;
usb_buf[0x04] = red;
usb_buf[0x05] = green;
usb_buf[0x06] = blue;
usb_buf[0x07] = brightness;
hid_write(dev, usb_buf, COLOR_BUFFER_SIZE);
}
@@ -0,0 +1,49 @@
/*---------------------------------------------------------*\
| SteelSeriesRival3Controller.h |
| |
| Driver for SteelSeries Rival 3 |
| |
| B Horn (bahorn) 29 Aug 2021 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <string>
#include <hidapi.h>
#include "SteelSeriesGeneric.h"
#include "SteelSeriesMouseController.h"
static const steelseries_mouse rival_3 =
{
{ 0x04, 0x03, 0x00, 0x05 },
{
{"Front", 0x01},
{"Middle", 0x02},
{"Rear", 0x03},
{"Logo", 0x04}
}
};
class SteelSeriesRival3Controller: public SteelSeriesMouseController
{
public:
SteelSeriesRival3Controller(hid_device* dev_handle, steelseries_type proto_type, const char* path, std::string dev_name);
~SteelSeriesRival3Controller();
std::string GetFirmwareVersion();
steelseries_mouse GetMouse();
void SetLightEffectAll(uint8_t effect);
void SetColor
(
unsigned char zone_id,
unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char brightness
);
};