Publish LumaOps source
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/*---------------------------------------------------------*\
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| RGBController_Sinowealth1007.cpp |
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| RGBController for Sinowealth mice with PID 1007 |
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| Moon_darker (Vaker) 02 Feb 2022 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_Sinowealth1007.h"
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static const char *led_names[] =
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{
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"Top Left",
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"Middle Left",
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"Bottom Left",
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"Bottom Middle",
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"Bottom Right",
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"Middle Right",
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"Top Right"
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};
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/**------------------------------------------------------------------*\
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@name Sinowealth 1007 Mouse
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@category Mouse
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@type USB
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@save :x:
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@direct :x:
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@effects :white_check_mark:
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@detectors DetectSinowealthMouse
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_Sinowealth1007::RGBController_Sinowealth1007(SinowealthController1007* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetName();
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vendor = "ZET";
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type = DEVICE_TYPE_MOUSE;
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description = "ZET Fury Pro Mouse Device";
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location = controller->GetLocation();
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serial = controller->GetSerialString();
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mode Custom;
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Custom.name = "Custom";
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Custom.value = ZET_FURY_PRO_MODE_CUSTOM;
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Custom.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_PER_LED_COLOR;
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Custom.color_mode = MODE_COLORS_PER_LED;
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Custom.speed = ZET_FURY_PRO_SPEED_DEF;
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modes.push_back(Custom);
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mode Off;
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Off.name = "Off";
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Off.value = ZET_FURY_PRO_MODE_OFF;
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Off.flags = MODE_FLAG_AUTOMATIC_SAVE;
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Off.color_mode = MODE_COLORS_NONE;
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Off.speed = ZET_FURY_PRO_SPEED_DEF;
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Off.brightness = ZET_FURY_PRO_BRIGHTNESS_DEF;
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modes.push_back(Off);
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mode Rainbow;
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Rainbow.name = "Rainbow Wave";
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Rainbow.value = ZET_FURY_PRO_MODE_RAINBOW;
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Rainbow.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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Rainbow.color_mode = MODE_COLORS_NONE;
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Rainbow.speed_min = ZET_FURY_PRO_SPEED_MIN;
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Rainbow.speed_max = ZET_FURY_PRO_SPEED_MAX;
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Rainbow.speed = ZET_FURY_PRO_SPEED_DEF;
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Rainbow.direction = MODE_DIRECTION_RIGHT;
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modes.push_back(Rainbow);
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mode Static;
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Static.name = "Static";
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Static.value = ZET_FURY_PRO_MODE_STATIC;
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Static.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
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Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Static.brightness_min = ZET_FURY_PRO_BRIGHTNESS_MIN;
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Static.brightness_max = ZET_FURY_PRO_BRIGHTNESS_MAX;
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Static.brightness = ZET_FURY_PRO_BRIGHTNESS_DEF;
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Static.colors_min = 1;
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Static.colors_max = 1;
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Static.colors.resize(Static.colors_max);
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modes.push_back(Static);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = ZET_FURY_PRO_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
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Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breathing.speed_min = ZET_FURY_PRO_SPEED_MIN;
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Breathing.speed_max = ZET_FURY_PRO_SPEED_MAX;
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Breathing.speed = ZET_FURY_PRO_SPEED_DEF;
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Breathing.colors_min = 7;
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Breathing.colors_max = 7;
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Breathing.colors.resize(Breathing.colors_max);
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modes.push_back(Breathing);
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mode Pendulum;
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Pendulum.name = "Pendulum";
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Pendulum.value = ZET_FURY_PRO_MODE_PENDULUM;
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Pendulum.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED;
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Pendulum.color_mode = MODE_COLORS_NONE;
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Pendulum.speed_min = ZET_FURY_PRO_SPEED_MIN;
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Pendulum.speed_max = ZET_FURY_PRO_SPEED_MAX;
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Pendulum.speed = ZET_FURY_PRO_SPEED_DEF;
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modes.push_back(Pendulum);
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mode Spectrum;
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Spectrum.name = "Spectrum Cycle";
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Spectrum.value = ZET_FURY_PRO_MODE_SPECTRUM;
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Spectrum.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED;
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Spectrum.color_mode = MODE_COLORS_NONE;
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Spectrum.speed_min = ZET_FURY_PRO_SPEED_MIN;
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Spectrum.speed_max = ZET_FURY_PRO_SPEED_MAX;
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Spectrum.speed = ZET_FURY_PRO_SPEED_DEF;
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modes.push_back(Spectrum);
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mode TwoColors;
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TwoColors.name = "Two Colors"; // Should this be called "Flashing Two Colors" or smth like that maybe? Rapidly changes between 2 colors
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TwoColors.value = ZET_FURY_PRO_MODE_TWO_COLORS;
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TwoColors.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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TwoColors.color_mode = MODE_COLORS_MODE_SPECIFIC;
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TwoColors.colors_min = 2;
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TwoColors.colors_max = 2;
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TwoColors.colors.resize(TwoColors.colors_max);
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modes.push_back(TwoColors);
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mode Reactive;
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Reactive.name = "Reactive";
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Reactive.value = ZET_FURY_PRO_MODE_REACTIVE;
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Reactive.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
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Reactive.color_mode = MODE_COLORS_RANDOM;
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Reactive.speed_min = ZET_FURY_PRO_SPEED_MIN;
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Reactive.speed_max = ZET_FURY_PRO_SPEED_MAX;
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Reactive.speed = ZET_FURY_PRO_SPEED_DEF;
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Reactive.colors_min = 7;
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Reactive.colors_max = 7;
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Reactive.colors.resize(Reactive.colors_max);
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modes.push_back(Reactive);
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mode Flicker;
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Flicker.name = "Flicker"; // One color fluctuates around max brightness for some time, then changes to another
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Flicker.value = ZET_FURY_PRO_MODE_FLICKER;
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Flicker.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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Flicker.color_mode = MODE_COLORS_NONE;
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Flicker.speed_min = ZET_FURY_PRO_SPEED_MIN;
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Flicker.speed_max = ZET_FURY_PRO_SPEED_MAX;
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Flicker.speed = ZET_FURY_PRO_SPEED_DEF;
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Flicker.direction = MODE_DIRECTION_RIGHT;
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modes.push_back(Flicker);
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mode Rain;
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Rain.name = "Rain"; // More like bad LSD trip
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Rain.value = ZET_FURY_PRO_MODE_RAIN;
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Rain.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED;
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Rain.color_mode = MODE_COLORS_NONE;
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Rain.speed_min = ZET_FURY_PRO_SPEED_MIN;
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Rain.speed_max = ZET_FURY_PRO_SPEED_MAX;
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Rain.speed = ZET_FURY_PRO_SPEED_DEF;
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modes.push_back(Rain);
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mode Snake;
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Snake.name = "Snake";
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Snake.value = ZET_FURY_PRO_MODE_SNAKE;
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Snake.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED;
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Snake.color_mode = MODE_COLORS_NONE;
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Snake.speed_min = ZET_FURY_PRO_SPEED_MIN;
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Snake.speed_max = ZET_FURY_PRO_SPEED_MAX;
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Snake.speed = ZET_FURY_PRO_SPEED_DEF;
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modes.push_back(Snake);
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SetupZones();
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}
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RGBController_Sinowealth1007::~RGBController_Sinowealth1007()
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{
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delete controller;
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}
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void RGBController_Sinowealth1007::SetupZones()
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{
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/*---------------------------------------------------------*\
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| Create a single zone |
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\*---------------------------------------------------------*/
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zone new_zone;
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new_zone.name = "Mouse";
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new_zone.type = ZONE_TYPE_LINEAR;
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new_zone.leds_min = controller->GetLEDCount();
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new_zone.leds_max = controller->GetLEDCount();
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new_zone.leds_count = controller->GetLEDCount();
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new_zone.matrix_map = NULL;
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zones.push_back(new_zone);
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/*---------------------------------------------------------*\
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| Set up LEDs |
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\*---------------------------------------------------------*/
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for (unsigned int led_idx = 0; led_idx < new_zone.leds_count; led_idx++)
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{
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led new_led;
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new_led.name = led_names[led_idx];
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leds.push_back(new_led);
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}
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SetupColors();
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}
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void RGBController_Sinowealth1007::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_Sinowealth1007::DeviceUpdateLEDs()
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{
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controller->SetLEDColors(colors);
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}
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void RGBController_Sinowealth1007::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_Sinowealth1007::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_Sinowealth1007::DeviceUpdateMode()
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{
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unsigned char random = (modes[active_mode].flags & MODE_FLAG_HAS_RANDOM_COLOR) ? (unsigned char)ZET_FURY_PRO_SUBMODE_SET_COLOR : 0x00;
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random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM) ? (unsigned char)ZET_FURY_PRO_SUBMODE_RANDOM : random;
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if (modes[active_mode].value == ZET_FURY_PRO_MODE_BREATHING)
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{
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random = ZET_FURY_PRO_SUBMODE_SET_COLOR; // An unfortunate exception that has no random option but requires this
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}
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if (!(modes[active_mode].flags & MODE_FLAG_HAS_DIRECTION_LR))
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{
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modes[active_mode].direction = MODE_DIRECTION_RIGHT; // Left and right are backwards, and we don't want to always append 0x80
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}
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controller->SetMode(modes[active_mode].value,
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(modes[active_mode].speed ? modes[active_mode].speed : modes[active_mode].brightness),
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modes[active_mode].direction ? ZET_FURY_PRO_DIR_RIGHT : ZET_FURY_PRO_DIR_LEFT,
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modes[active_mode].colors,
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random,
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(modes[active_mode].color_mode == MODE_COLORS_PER_LED));
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}
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