Publish LumaOps source
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/*---------------------------------------------------------*\
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| RGBController_PNYARGBEpicXGPU.cpp |
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| RGBController for PNY ARGB Epic-X GPU |
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| Peter Berendi 27 Apr 2025 |
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| Adam Honse <calcprogrammer1@gmail.com> 01 Aug 2025 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "pci_ids.h"
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#include "RGBController_PNYARGBEpicXGPU.h"
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#define __ 0xFFFFFFFF
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/**------------------------------------------------------------------*\
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@name PNY ARGB Epic-X GPU
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@category GPU
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@type I2C
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@save :x:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectPNYARGBEpicXGPUControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_PNYARGBEpicXGPU::RGBController_PNYARGBEpicXGPU(PNYARGBEpicXGPUController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "PNY";
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description = "PNY ARGB Epic-X GPU Device";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Direct;
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Direct.name = "Direct";
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Direct.value = PNY_GPU_MODE_ARGB_DIRECT;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Off;
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Off.name = "Off";
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Off.value = PNY_GPU_MODE_ARGB_OFF;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Cycle;
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Cycle.name = "Spectrum Cycle";
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Cycle.value = PNY_GPU_MODE_ARGB_CYCLE;
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Cycle.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
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Cycle.color_mode = MODE_COLORS_RANDOM;
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Cycle.speed = 0x09;
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Cycle.speed_min = 0x0F;
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Cycle.speed_max = 0x00;
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Cycle.brightness = 0xFF;
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Cycle.brightness_min = 0;
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Cycle.brightness_max = 0xFF;
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modes.push_back(Cycle);
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mode Neon;
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Neon.name = "Neon";
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Neon.value = PNY_GPU_MODE_ARGB_NEON;
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Neon.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
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Neon.color_mode = MODE_COLORS_RANDOM;
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Neon.speed = 0x09;
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Neon.speed_min = 0x5F;
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Neon.speed_max = 0x00;
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Neon.brightness = 0xFF;
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Neon.brightness_min = 0;
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Neon.brightness_max = 0xFF;
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modes.push_back(Neon);
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// mode Explosion;
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// Explosion.name = "Explosion";
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// Explosion.value = PNY_GPU_MODE_ARGB_EXPLOSION;
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// Explosion.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
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// Explosion.color_mode = MODE_COLORS_MODE_SPECIFIC;
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// Explosion.brightness = 0xFF;
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// Explosion.brightness_min = 0;
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// Explosion.brightness_max = 0xFF;
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// Explosion.colors_min = 1;
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// Explosion.colors_max = 1;
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// Explosion.colors.resize(1);
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// modes.push_back(Explosion);
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// mode Supernova;
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// Supernova.name = "Supernova";
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// Supernova.value = PNY_GPU_MODE_ARGB_SUPERNOVA;
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// Supernova.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
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// Supernova.color_mode = MODE_COLORS_RANDOM;
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// Supernova.brightness = 0xFF;
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// Supernova.brightness_min = 0;
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// Supernova.brightness_max = 0xFF;
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// modes.push_back(Supernova);
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mode Infinity;
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Infinity.name = "Infinity";
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Infinity.value = PNY_GPU_MODE_ARGB_INFINITY;
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Infinity.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
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Infinity.color_mode = MODE_COLORS_RANDOM;
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Infinity.speed = 0x09;
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Infinity.speed_min = 0x5F;
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Infinity.speed_max = 0x00;
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Infinity.brightness = 0xFF;
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Infinity.brightness_min = 0;
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Infinity.brightness_max = 0xFF;
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modes.push_back(Infinity);
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mode Streamer;
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Streamer.name = "Streamer";
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Streamer.value = PNY_GPU_MODE_ARGB_STREAMER;
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Streamer.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
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Streamer.color_mode = MODE_COLORS_RANDOM;
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Streamer.speed = 0x09;
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Streamer.speed_min = 0x5F;
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Streamer.speed_max = 0x00;
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Streamer.brightness = 0xFF;
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Streamer.brightness_min = 0;
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Streamer.brightness_max = 0xFF;
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modes.push_back(Streamer);
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mode Wave;
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Wave.name = "Rainbow Wave";
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Wave.value = PNY_GPU_MODE_ARGB_WAVE;
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Wave.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
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Wave.color_mode = MODE_COLORS_RANDOM;
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Wave.speed = 0x09;
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Wave.speed_min = 0x5F;
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Wave.speed_max = 0x00;
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Wave.brightness = 0xFF;
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Wave.brightness_min = 0;
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Wave.brightness_max = 0xFF;
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modes.push_back(Wave);
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SetupZones();
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active_mode = 0;
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}
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RGBController_PNYARGBEpicXGPU::~RGBController_PNYARGBEpicXGPU()
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{
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delete controller;
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}
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void RGBController_PNYARGBEpicXGPU::SetupZones()
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{
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/*-----------------------------------------------------*\
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| The side logo zone has 4 LEDs, but they are part of |
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| the FRONT register zone |
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| |
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| This card has two variants, large and small. Large |
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| is used on the 5080 and 5090 and has an extra logo |
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| zone on the rear of the card as well as additional |
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| LEDs in the arrow zone. The small variant is used on |
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| the 5070 Ti and lower cards. |
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\*-----------------------------------------------------*/
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zone side_logo;
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if(controller->IsLargeVariant())
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{
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side_logo.name = "Side Logo";
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}
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else
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{
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side_logo.name = "Logo";
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}
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side_logo.type = ZONE_TYPE_LINEAR;
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side_logo.leds_min = 4;
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side_logo.leds_max = 4;
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side_logo.leds_count = 4;
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side_logo.matrix_map = NULL;
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zones.push_back(side_logo);
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for(std::size_t led_idx = 0; led_idx < side_logo.leds_count; led_idx++)
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{
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led side_logo_led;
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side_logo_led.name = side_logo.name + " LED " + std::to_string(led_idx);
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side_logo_led.value = PNY_GPU_REG_ZONE_FRONT;
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leds.push_back(side_logo_led);
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zone_led_idx.push_back((unsigned char)(led_idx + 20));
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}
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/*-----------------------------------------------------*\
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| The front zone has 20 LEDs in a figure 8 pattern, the |
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| FRONT register has these 20 and then the 4 log LEDs |
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\*-----------------------------------------------------*/
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zone front;
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front.name = "Front";
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front.type = ZONE_TYPE_LINEAR;
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front.leds_min = 20;
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front.leds_max = 20;
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front.leds_count = 20;
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front.matrix_map = NULL;
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zones.push_back(front);
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for(std::size_t led_idx = 0; led_idx < front.leds_count; led_idx++)
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{
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led front_led;
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front_led.name = "Front LED " + std::to_string(led_idx);
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front_led.value = PNY_GPU_REG_ZONE_FRONT;
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leds.push_back(front_led);
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zone_led_idx.push_back((unsigned char)led_idx);
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}
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/*-----------------------------------------------------*\
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| The arrow zone has 17 LEDs on the small variant, 19 |
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| LEDs on the large variant |
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\*-----------------------------------------------------*/
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unsigned int arrow_led_count;
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if(controller->IsLargeVariant())
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{
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arrow_led_count = 19;
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}
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else
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{
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arrow_led_count = 17;
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}
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zone arrow;
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arrow.name = "Arrow";
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arrow.type = ZONE_TYPE_LINEAR;
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arrow.leds_min = arrow_led_count;
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arrow.leds_max = arrow_led_count;
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arrow.leds_count = arrow_led_count;
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arrow.matrix_map = NULL;
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zones.push_back(arrow);
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for(std::size_t led_idx = 0; led_idx < arrow.leds_count; led_idx++)
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{
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led arrow_led;
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arrow_led.name = "Arrow LED " + std::to_string(led_idx);
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arrow_led.value = PNY_GPU_REG_ZONE_ARROW;
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leds.push_back(arrow_led);
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zone_led_idx.push_back((unsigned char)led_idx);
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}
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/*-----------------------------------------------------*\
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| The rear logo zone is only present on the large |
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| variant |
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\*-----------------------------------------------------*/
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if(controller->IsLargeVariant())
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{
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zone rear_logo;
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rear_logo.name = "Rear Logo";
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rear_logo.type = ZONE_TYPE_SINGLE;
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rear_logo.leds_min = 1;
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rear_logo.leds_max = 1;
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rear_logo.leds_count = 1;
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rear_logo.matrix_map = NULL;
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zones.push_back(rear_logo);
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led rear_logo_led;
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rear_logo_led.name = "Rear Logo LED";
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rear_logo_led.value = PNY_GPU_REG_ZONE_LOGO;
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leds.push_back(rear_logo_led);
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zone_led_idx.push_back(0);
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}
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SetupColors();
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}
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void RGBController_PNYARGBEpicXGPU::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_PNYARGBEpicXGPU::DeviceUpdateLEDs()
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{
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for(std::size_t i = 0; i < leds.size(); i++)
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{
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UpdateSingleLED((int)i);
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}
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}
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void RGBController_PNYARGBEpicXGPU::UpdateZoneLEDs(int zone)
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{
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for(unsigned int i = 0; i < zones[zone].leds_count; i++)
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{
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UpdateSingleLED(zones[zone].start_idx + i);
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}
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}
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void RGBController_PNYARGBEpicXGPU::UpdateSingleLED(int led)
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{
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controller->SetLEDDirect(leds[led].value, zone_led_idx[led], PNY_GPU_MODE_ARGB_DIRECT, colors[led]);
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}
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void RGBController_PNYARGBEpicXGPU::DeviceUpdateMode()
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{
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if(modes[active_mode].color_mode == MODE_COLORS_NONE || modes[active_mode].color_mode == MODE_COLORS_RANDOM)
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{
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controller->SetZoneMode(PNY_GPU_REG_ZONE_FRONT, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, 0);
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controller->SetZoneMode(PNY_GPU_REG_ZONE_ARROW, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, 0);
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if(controller->IsLargeVariant())
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{
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controller->SetZoneMode(PNY_GPU_REG_ZONE_LOGO, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, 0);
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}
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}
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if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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controller->SetZoneMode(PNY_GPU_REG_ZONE_FRONT, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, modes[active_mode].colors[0]);
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controller->SetZoneMode(PNY_GPU_REG_ZONE_ARROW, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, modes[active_mode].colors[0]);
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if(controller->IsLargeVariant())
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{
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controller->SetZoneMode(PNY_GPU_REG_ZONE_LOGO, modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0, modes[active_mode].colors[0]);
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}
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}
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else if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
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{
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controller->SetZoneMode(PNY_GPU_REG_ZONE_FRONT, modes[active_mode].value, 0, 0xFF, 0, 0);
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controller->SetZoneMode(PNY_GPU_REG_ZONE_ARROW, modes[active_mode].value, 0, 0xFF, 0, 0);
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if(controller->IsLargeVariant())
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{
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controller->SetZoneMode(PNY_GPU_REG_ZONE_LOGO, modes[active_mode].value, 0, 0xFF, 0, 0);
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}
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DeviceUpdateLEDs();
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}
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}
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