Publish LumaOps source

This commit is contained in:
LumaOps release export
2026-09-03 01:18:36 +02:00
commit 7f1c0e5f71
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/*---------------------------------------------------------*\
| nvapi_accessor_Windows_Linux.cpp |
| |
| NVAPI accessor for NVIDIA NVAPI illumination API |
| |
| Carter Miller (GingerRunner) 20 Jun 2022 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include <chrono>
#include <thread>
#include "nvapi_accessor_Windows_Linux.h"
nvapi_accessor::nvapi_accessor(NV_PHYSICAL_GPU_HANDLE handle)
{
this->handle = handle;
}
NV_STATUS nvapi_accessor::nvapi_zone_control(char nvapi_call, NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS* zone_control_struct)
{
NV_STATUS ret = -1;
if(nvapi_call == NVAPI_ZONE_SET_CONTROL)
{
ret = NvAPI_GPU_ClientIllumZonesSetControl(handle, zone_control_struct);
}
else if(nvapi_call == NVAPI_ZONE_GET_CONTROL)
{
ret = NvAPI_GPU_ClientIllumZonesGetControl(handle, zone_control_struct);
}
/*----------------------------------------------------------------------------------*\
| Based off experimentation, the NvAPI doesn't like to be spammed calls |
| or else it just ignores them, this applies to both get/set control (GingerRunner) |
\*----------------------------------------------------------------------------------*/
std::this_thread::sleep_for(std::chrono::milliseconds(NVAPI_CONTROL_BUFFER_TIME_MS));
return(ret);
}