Publish LumaOps source

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LumaOps release export
2026-09-03 01:18:36 +02:00
commit 7f1c0e5f71
2363 changed files with 501543 additions and 0 deletions
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/*---------------------------------------------------------*\
| MSIGPUv2Controller.cpp |
| |
| Driver for MSI V2 GPU (ITE9) |
| |
| Wojciech Lazarski 03 Jan 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include <cstring>
#include <chrono>
#include "MSIGPUv2Controller.h"
using namespace std::chrono_literals;
MSIGPUv2Controller::MSIGPUv2Controller(i2c_smbus_interface* bus, msi_gpu_dev_id dev, std::string dev_name)
{
this->bus = bus;
this->dev = dev;
this->name = dev_name;
}
MSIGPUv2Controller::~MSIGPUv2Controller()
{
}
std::string MSIGPUv2Controller::GetDeviceLocation()
{
std::string return_string(bus->device_name);
char addr[5];
snprintf(addr, 5, "0x%02X", dev);
return_string.append(", address ");
return_string.append(addr);
return("I2C: " + return_string);
}
std::string MSIGPUv2Controller::GetDeviceName()
{
return(name);
}
void MSIGPUv2Controller::SetRGB1(unsigned char red, unsigned char green, unsigned char blue)
{
MSIGPURegisterWrite(MSI_GPU_V2_REG_R1, red);
MSIGPURegisterWrite(MSI_GPU_V2_REG_G1, green);
MSIGPURegisterWrite(MSI_GPU_V2_REG_B1, blue);
}
void MSIGPUv2Controller::SetRGB1V2(unsigned char red, unsigned char green, unsigned char blue)
{
unsigned char buffer[3];
buffer[2]=red;
buffer[1]=green;
buffer[0]=blue;
MSIGPUBlockWrite(MSI_GPU_V2_REG_COLOR_BLOCK1_BASE, &buffer[0], sizeof(buffer));
}
void MSIGPUv2Controller::SetRGB2V2(unsigned char red, unsigned char green, unsigned char blue)
{
unsigned char buffer[3];
buffer[2]=red;
buffer[1]=green;
buffer[0]=blue;
MSIGPUBlockWrite(MSI_GPU_V2_REG_COLOR_BLOCK2_BASE, &buffer[0], sizeof(buffer));
}
void MSIGPUv2Controller::SetRGB3V2(unsigned char red, unsigned char green, unsigned char blue)
{
unsigned char buffer[3];
buffer[2]=red;
buffer[1]=green;
buffer[0]=blue;
MSIGPUBlockWrite(MSI_GPU_V2_REG_COLOR_BLOCK3_BASE, &buffer[0], sizeof(buffer));
}
void MSIGPUv2Controller::SetMode(unsigned char mode)
{
MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, mode);
}
void MSIGPUv2Controller::Save()
{
MSIGPURegisterWrite(MSI_GPU_V2_REG_SAVE, 0x00);
}
unsigned char MSIGPUv2Controller::MSIGPURegisterRead(unsigned char reg)
{
return bus->i2c_smbus_read_byte_data(dev, reg);
}
void MSIGPUv2Controller::MSIGPURegisterWrite(unsigned char reg, unsigned char val)
{
bus->i2c_smbus_write_byte_data(dev, reg, val);
std::this_thread::sleep_for(20ms);
}
void MSIGPUv2Controller::MSIGPUBlockWrite(unsigned char reg, unsigned char *val, unsigned char len)
{
bus->i2c_smbus_interface::i2c_smbus_write_i2c_block_data(dev, reg, len, val);
std::this_thread::sleep_for(20ms);
}
@@ -0,0 +1,100 @@
/*---------------------------------------------------------*\
| MSIGPUv2Controller.h |
| |
| Driver for MSI V2 GPU (ITE9) |
| |
| Wojciech Lazarski 03 Jan 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <string>
#include "i2c_smbus.h"
typedef unsigned char msi_gpu_dev_id;
#define MSI_GPU_V2_SPEED_MIN 0
#define MSI_GPU_V2_SPEED_MID 1
#define MSI_GPU_V2_SPEED_MAX 2
#define MSI_GPU_V2_BRIGHTNESS_MIN 1
#define MSI_GPU_V2_BRIGHTNESS_MAX 5
#define MSI_GPU_V2_BRIGHTNESS_MULTI 20
enum
{
MSI_GPU_V2_REG_BRIGHTNESS = 0x36, /* MSI GPU Brightness Register */
MSI_GPU_V2_REG_SPEED = 0x38, /* MSI GPU Speed Register */
MSI_GPU_V2_REG_UNKNOWN = 0x2E, /* MSI GPU Unknown Register */
MSI_GPU_V2_REG_R1 = 0x30, /* MSI GPU R1 Register */
MSI_GPU_V2_REG_G1 = 0x31, /* MSI GPU G1 Register */
MSI_GPU_V2_REG_B1 = 0x32, /* MSI GPU B1 Register */
MSI_GPU_V2_REG_COLOR_BLOCK1_BASE = 0x27, /* MSI GPU 1 Color block register */
MSI_GPU_V2_REG_COLOR_BLOCK2_BASE = 0x28, /* MSI GPU 2 Color block register */
MSI_GPU_V2_REG_COLOR_BLOCK3_BASE = 0x29, /* MSI GPU 3 Color block register */
MSI_GPU_V2_REG_MODE = 0x22, /* MSI GPU Mode Selection Register */
MSI_GPU_V2_REG_SAVE = 0x3F, /* MSI GPU Commit Changes Register */
MSI_GPU_V2_REG_CONTROL = 0x46, /* MSI GPU Direction Register */
};
enum
{
MSI_GPU_V2_CONTROL_DIRECTION_RIGHT = 0x00, /* Right direction light effects */
MSI_GPU_V2_CONTROL_DIRECTION_LEFT = 0x02, /* Left direction light effects */
MSI_GPU_V2_CONTROL_NON_RGBMODE = 0x01, /* Non RGB Mode - programming colors */
};
enum
{
MSI_GPU_V2_MODE_IDLE = 0x1C, /* Idle mode for programing ? */
MSI_GPU_V2_MODE_OFF = 0x01, /* OFF mode */
MSI_GPU_V2_MODE_RAINBOW = 0x08, /* Rainbow effect mode */
MSI_GPU_V2_MODE_STATIC = 0x13, /* Static color mode */
MSI_GPU_V2_MODE_RAINDROP = 0x1A, /* Raindrop effect mode */
MSI_GPU_V2_MODE_MAGIC = 0x07, /* Magic effect mode */
MSI_GPU_V2_MODE_PATROLLING = 0x05, /* Patrolling effect mode */
MSI_GPU_V2_MODE_STREAMING = 0x06, /* Streaming effect mode */
MSI_GPU_V2_MODE_LIGHTNING = 0x15, /* Lightning effect mode */
MSI_GPU_V2_MODE_WAVE = 0x1F, /* Wave effect mode */
MSI_GPU_V2_MODE_METEOR = 0x16, /* Meteor effect mode */
MSI_GPU_V2_MODE_STACK = 0x0D, /* Stack effect mode */
MSI_GPU_V2_MODE_RHYTHM = 0x0C, /* Rhythm effect mode */
MSI_GPU_V2_MODE_FLOWING = 0x09, /* Flowing effect mode */
MSI_GPU_V2_MODE_FLOWING2 = 0x0A, /* Flowing effect mode V2 */
MSI_GPU_V2_MODE_WHIRLING = 0x0F, /* Whirling effect mode */
MSI_GPU_V2_MODE_TWISTING = 0x11, /* Twisting effect mode */
MSI_GPU_V2_MODE_LAMINATING = 0x1D, /* Laminating effect mode */
MSI_GPU_V2_MODE_FADEIN = 0x14, /* Fadein effect mode */
MSI_GPU_V2_MODE_BREATHING = 0x04, /* Breathing effect mode */
MSI_GPU_V2_MODE_FLASHING = 0x02, /* Flashing effect mode */
MSI_GPU_V2_MODE_DOUBLEFLASHING = 0x03, /* Doubleflashing effect mode */
};
class MSIGPUv2Controller
{
public:
MSIGPUv2Controller(i2c_smbus_interface* bus, msi_gpu_dev_id dev, std::string dev_name);
~MSIGPUv2Controller();
std::string GetDeviceLocation();
std::string GetDeviceName();
void SetRGB1(unsigned char red, unsigned char green, unsigned char blue);
void SetRGB1V2(unsigned char red, unsigned char green, unsigned char blue);
void SetRGB2V2(unsigned char red, unsigned char green, unsigned char blue);
void SetRGB3V2(unsigned char red, unsigned char green, unsigned char blue);
void SetMode(unsigned char mode);
void Save();
unsigned char MSIGPURegisterRead(unsigned char reg);
void MSIGPURegisterWrite(unsigned char reg, unsigned char val);
void MSIGPUBlockWrite(unsigned char reg,unsigned char *val, unsigned char len);
private:
i2c_smbus_interface * bus;
msi_gpu_dev_id dev;
std::string name;
};
@@ -0,0 +1,81 @@
/*---------------------------------------------------------*\
| MSIGPUv2ControllerDetect.cpp |
| |
| Detector for MSI V2 GPU (ITE9) |
| |
| Wojciech Lazarski 03 Jan 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "LogManager.h"
#include "i2c_smbus.h"
#include "RGBController_MSIGPUv2.h"
#include "MSIGPUv2Controller.h"
/*-----------------------------------------------------------------------------------------*\
| |
| DetectMSI GPU V2 Controllers |
| |
| Detect MSI GPU v2 controllers on the enumerated I2C busses. |
| |
\*-----------------------------------------------------------------------------------------*/
void DetectMSIGPUv2Controllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const std::string& name)
{
if(bus->pci_vendor == NVIDIA_VEN && bus->port_id != 1)
{
return;
}
int msi_gpu_id = bus->pci_subsystem_device | bus->pci_device << 16;
MSIGPUv2Controller* controller = new MSIGPUv2Controller(bus, i2c_addr, name);
RGBController_MSIGPUv2* rgb_controller = new RGBController_MSIGPUv2(controller, msi_gpu_id);
ResourceManager::get()->RegisterRGBController(rgb_controller);
} /* DetectMSIGPUv2Controllers() */
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4060 Gaming X", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4060_DEV, MSI_SUB_VEN, MSI_RTX4060_GAMING_X_8G_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4060 Gaming X NV Edition", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4060_DEV, MSI_SUB_VEN, MSI_RTX4060_GAMING_X_NV_EDITION_8G_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4060 Ti Gaming X", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4060TI_DEV, MSI_SUB_VEN, MSI_RTX4060TI_GAMING_X_8G_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4060 Ti 16GB Gaming X", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4060TI_16G_DEV, MSI_SUB_VEN, MSI_RTX4060TI_GAMING_X_16G_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4060 Ti 16GB Gaming X Slim White", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4060TI_16G_DEV, MSI_SUB_VEN, MSI_RTX4060TI_GAMING_X_16G_SLIM_WHITE_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 Gaming X Trio", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070_DEV, MSI_SUB_VEN, MSI_RTX4070_GAMING_X_TRIO_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 Gaming X Slim", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070_DEV, MSI_SUB_VEN, MSI_RTX4070S_GAMING_X_SLIM_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 Gaming X Slim White", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070_DEV, MSI_SUB_VEN, MSI_RTX4070S_GAMING_X_SLIM_WHITE_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 SUPER Gaming X Slim", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070S_DEV, MSI_SUB_VEN, MSI_RTX4070S_GAMING_X_SLIM_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 SUPER Gaming X Slim White", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070S_DEV, MSI_SUB_VEN, MSI_RTX4070S_GAMING_X_SLIM_WHITE_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 SUPER Gaming X Slim MLG", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070S_DEV, MSI_SUB_VEN, MSI_RTX4070S_GAMING_X_SLIM_MLG_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 Ti Gaming X Trio", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070TI_DEV, MSI_SUB_VEN, MSI_RTX4070TI_GAMING_X_TRIO_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 Ti Gaming X Trio White", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070TI_DEV, MSI_SUB_VEN, MSI_RTX4070TI_GAMING_X_TRIO_WHITE_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 Ti Gaming X Slim White", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070TI_DEV, MSI_SUB_VEN, MSI_RTX4070TI_GAMING_X_SLIM_WHITE_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 Ti Suprim X Trio", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070TI_DEV, MSI_SUB_VEN, MSI_RTX4070TI_SUPRIM_X_TRIO_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 Ti SUPER Gaming X Trio White", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070TIS_DEV, MSI_SUB_VEN, MSI_RTX4070TI_GAMING_X_TRIO_WHITE_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 Ti SUPER Gaming Slim", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070TIS_DEV, MSI_SUB_VEN, MSI_RTX4070TIS_GAMING_SLIM_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 Ti SUPER Gaming X Slim", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070TIS_DEV, MSI_SUB_VEN, MSI_RTX4070TIS_GAMING_X_SLIM_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4070 Ti SUPER Gaming White X Slim", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4070TIS_DEV, MSI_SUB_VEN, MSI_RTX4070TIS_GAMING_X_SLIM_WHITE_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4080 Gaming X Slim White", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4080_DEV, MSI_SUB_VEN, MSI_RTX4080S_GAMING_X_SLIM_WHITE_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4080 Gaming X Trio", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4080_DEV, MSI_SUB_VEN, MSI_RTX4080_GAMING_X_TRIO_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4080 Gaming X Trio White", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4080_DEV, MSI_SUB_VEN, MSI_RTX4080_GAMING_X_TRIO_WHITE_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4080 Suprim X", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4080_DEV, MSI_SUB_VEN, MSI_RTX4080_SUPRIM_X_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4080 SUPER Gaming X Slim", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4080S_DEV, MSI_SUB_VEN, MSI_RTX4080S_GAMING_X_SLIM_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4080 SUPER Gaming X Slim White", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4080S_DEV, MSI_SUB_VEN, MSI_RTX4080S_GAMING_X_SLIM_WHITE_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4080 SUPER Suprim X", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4080S_DEV, MSI_SUB_VEN, MSI_RTX4080_SUPRIM_X_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4080 SUPER Gaming X Trio", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4080S_DEV, MSI_SUB_VEN, MSI_RTX4080S_GAMING_X_TRIO_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4090 Gaming X Trio", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4090_DEV, MSI_SUB_VEN, MSI_RTX4090_GAMING_X_TRIO_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4090 Gaming X Slim", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4090_DEV, MSI_SUB_VEN, MSI_RTX4090_GAMING_X_SLIM_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4090 Suprim Liquid X", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4090_DEV, MSI_SUB_VEN, MSI_RTX4090_SUPRIM_LIQUID_X_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4090 Suprim X", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4090_DEV, MSI_SUB_VEN, MSI_RTX4090_SUPRIM_X_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 5070 Gaming Trio", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX5070_DEV, MSI_SUB_VEN, MSI_RTX5070_GAMING_TRIO_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 5070 Ti Gaming Trio OC Plus", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX5070TI_DEV, MSI_SUB_VEN, MSI_RTX5070TI_GAMING_TRIO_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 5070 Ti VANGUARD SOC", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX5070TI_DEV, MSI_SUB_VEN, MSI_RTX5070TI_VANGUARD_SOC_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 5080 Gaming Trio OC", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX5080_DEV, MSI_SUB_VEN, MSI_RTX5080_GAMING_TRIO_OC_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 5080 VANGUARD OC SOC", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX5080_DEV, MSI_SUB_VEN, MSI_RTX5080_VANGUARD_SOC_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 5080 SUPRIM SOC", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX5080_DEV, MSI_SUB_VEN, MSI_RTX5080_SUPRIM_SOC_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 5080 SUPRIM LIQUID SOC", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX5080_DEV, MSI_SUB_VEN, MSI_RTX5080_SUPRIM_LIQUID_SOC_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 5090 Gaming Trio OC", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX5090_DEV, MSI_SUB_VEN, MSI_RTX5090_GAMING_TRIO_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 5090 VANGUARD SOC", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX5090_DEV, MSI_SUB_VEN, MSI_RTX5090_VANGUARD_SOC_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 5090 SUPRIM SOC", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX5090_DEV, MSI_SUB_VEN, MSI_RTX5090_SUPRIM_SOC_SUB_DEV, 0x68);
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 5090 SUPRIM LIQUID SOC", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX5090_DEV, MSI_SUB_VEN, MSI_RTX5090_SUPRIM_LIQUID_SOC_SUB_DEV, 0x68);
@@ -0,0 +1,488 @@
/*---------------------------------------------------------*\
| RGBController_MSIGPUv2.cpp |
| |
| RGBController for MSI V2 GPU (ITE9) |
| |
| Wojciech Lazarski 03 Jan 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include <array>
#include "RGBController_MSIGPUv2.h"
static const unsigned char speed_values[3] = { 0x04, 0x02, 0x01 };
/**------------------------------------------------------------------*\
@name MSI GPU v2
@category GPU
@type I2C
@save :white_check_mark:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectMSIGPUv2Controllers
@comment
\*-------------------------------------------------------------------*/
RGBController_MSIGPUv2::RGBController_MSIGPUv2(MSIGPUv2Controller * controller_ptr, int msi_gpu_id)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "MSI";
type = DEVICE_TYPE_GPU;
description = "MSI GPU V2 Device";
location = controller->GetDeviceLocation();
mode Off;
Off.name = "Off";
Off.value = MSI_GPU_V2_MODE_OFF;
Off.flags = MODE_FLAG_MANUAL_SAVE;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Direct;
Direct.name = "Direct";
Direct.value = MSI_GPU_V2_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Direct.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Direct.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Rainbow;
Rainbow.name = "Rainbow Wave";
Rainbow.value = MSI_GPU_V2_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Rainbow.speed_min = MSI_GPU_V2_SPEED_MIN;
Rainbow.speed = MSI_GPU_V2_SPEED_MID;
Rainbow.speed_max = MSI_GPU_V2_SPEED_MAX;
Rainbow.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Rainbow.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Rainbow.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Rainbow.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Rainbow);
mode Magic;
Magic.name = "Magic";
Magic.value = MSI_GPU_V2_MODE_MAGIC;
Magic.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Magic.speed_min = MSI_GPU_V2_SPEED_MIN;
Magic.speed = MSI_GPU_V2_SPEED_MID;
Magic.speed_max = MSI_GPU_V2_SPEED_MAX;
Magic.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Magic.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Magic.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Magic.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Magic);
mode ColorCycle;
ColorCycle.name = "Color Cycle";
ColorCycle.value = MSI_GPU_V2_MODE_MAGIC;
ColorCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
ColorCycle.speed_min = MSI_GPU_V2_SPEED_MIN;
ColorCycle.speed = MSI_GPU_V2_SPEED_MID;
ColorCycle.speed_max = MSI_GPU_V2_SPEED_MAX;
ColorCycle.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
ColorCycle.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
ColorCycle.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
ColorCycle.colors_min = 1;
ColorCycle.colors_max = 3;
ColorCycle.colors.resize(3);
ColorCycle.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(ColorCycle);
mode Patrolling;
Patrolling.name = "Patrolling";
Patrolling.value = MSI_GPU_V2_MODE_PATROLLING;
Patrolling.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Patrolling.speed_min = MSI_GPU_V2_SPEED_MIN;
Patrolling.speed = MSI_GPU_V2_SPEED_MID;
Patrolling.speed_max = MSI_GPU_V2_SPEED_MAX;
Patrolling.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Patrolling.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Patrolling.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Patrolling.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Patrolling);
mode Streaming;
Streaming.name = "Streaming";
Streaming.value = MSI_GPU_V2_MODE_STREAMING;
Streaming.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Streaming.speed_min = MSI_GPU_V2_SPEED_MIN;
Streaming.speed = MSI_GPU_V2_SPEED_MID;
Streaming.speed_max = MSI_GPU_V2_SPEED_MAX;
Streaming.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Streaming.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Streaming.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Streaming.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Streaming);
mode Lightning;
Lightning.name = "Lightning";
Lightning.value = MSI_GPU_V2_MODE_LIGHTNING;
Lightning.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Lightning.speed_min = MSI_GPU_V2_SPEED_MIN;
Lightning.speed = MSI_GPU_V2_SPEED_MID;
Lightning.speed_max = MSI_GPU_V2_SPEED_MAX;
Lightning.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Lightning.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Lightning.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Lightning.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Lightning);
mode Wave;
Wave.name = "Wave";
Wave.value = MSI_GPU_V2_MODE_RAINBOW; //Rainbow has two modes now
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_MANUAL_SAVE;
Wave.speed_min = MSI_GPU_V2_SPEED_MIN;
Wave.speed = MSI_GPU_V2_SPEED_MID;
Wave.speed_max = MSI_GPU_V2_SPEED_MAX;
Wave.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Wave.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Wave.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Wave.colors_min = 1;
Wave.colors_max = 3;
Wave.colors.resize(3);
Wave.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Wave);
mode Meteor;
Meteor.name = "Meteor";
Meteor.value = MSI_GPU_V2_MODE_METEOR;
Meteor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Meteor.speed_min = MSI_GPU_V2_SPEED_MIN;
Meteor.speed = MSI_GPU_V2_SPEED_MID;
Meteor.speed_max = MSI_GPU_V2_SPEED_MAX;
Meteor.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Meteor.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Meteor.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Meteor.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Meteor);
switch(msi_gpu_id)
{
case MSI_RTX4060TI_GAMING_X_16G_SLIM_WHITE_SUB_DEV | NVIDIA_RTX4060TI_16G_DEV << 16:
case MSI_RTX4070S_GAMING_X_SLIM_SUB_DEV | NVIDIA_RTX4070S_DEV << 16:
case MSI_RTX4070TI_GAMING_X_TRIO_WHITE_SUB_DEV | NVIDIA_RTX4070TIS_DEV << 16:
case MSI_RTX4080S_GAMING_X_TRIO_SUB_DEV | NVIDIA_RTX4080S_DEV << 16:
case MSI_RTX4080S_GAMING_X_SLIM_WHITE_SUB_DEV | NVIDIA_RTX4080_DEV << 16:
case MSI_RTX4080S_GAMING_X_SLIM_WHITE_SUB_DEV | NVIDIA_RTX4080S_DEV << 16:
break;
default:
mode Stack;
Stack.name = "Stack";
Stack.value = MSI_GPU_V2_MODE_STACK;
Stack.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Stack.speed_min = MSI_GPU_V2_SPEED_MIN;
Stack.speed = MSI_GPU_V2_SPEED_MID;
Stack.speed_max = MSI_GPU_V2_SPEED_MAX;
Stack.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Stack.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Stack.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Stack.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Stack);
mode Rhythm;
Rhythm.name = "Rhythm";
Rhythm.value = MSI_GPU_V2_MODE_RHYTHM;
Rhythm.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Rhythm.speed_min = MSI_GPU_V2_SPEED_MIN;
Rhythm.speed = MSI_GPU_V2_SPEED_MID;
Rhythm.speed_max = MSI_GPU_V2_SPEED_MAX;
Rhythm.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Rhythm.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Rhythm.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Rhythm.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Rhythm);
}
mode Flowing;
Flowing.name = "Flowing";
Flowing.value = MSI_GPU_V2_MODE_FLOWING;
Flowing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Flowing.speed_min = MSI_GPU_V2_SPEED_MIN;
Flowing.speed = MSI_GPU_V2_SPEED_MID;
Flowing.speed_max = MSI_GPU_V2_SPEED_MAX;
Flowing.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Flowing.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Flowing.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Flowing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Flowing);
mode Whirling;
Whirling.name = "Whirling";
Whirling.value = MSI_GPU_V2_MODE_WHIRLING;
Whirling.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Whirling.speed_min = MSI_GPU_V2_SPEED_MIN;
Whirling.speed = MSI_GPU_V2_SPEED_MID;
Whirling.speed_max = MSI_GPU_V2_SPEED_MAX;
Whirling.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Whirling.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Whirling.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Whirling.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Whirling);
mode Fadein;
Fadein.name = "Fade In";
Fadein.value = MSI_GPU_V2_MODE_FADEIN;
Fadein.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
Fadein.speed_min = MSI_GPU_V2_SPEED_MIN;
Fadein.speed = MSI_GPU_V2_SPEED_MID;
Fadein.speed_max = MSI_GPU_V2_SPEED_MAX;
Fadein.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Fadein.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Fadein.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Fadein.colors_min = 1;
Fadein.colors_max = 2;
Fadein.colors.resize(2);
Fadein.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Fadein);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = MSI_GPU_V2_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = MSI_GPU_V2_SPEED_MIN;
Breathing.speed = MSI_GPU_V2_SPEED_MID;
Breathing.speed_max = MSI_GPU_V2_SPEED_MAX;
Breathing.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
Breathing.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
Breathing.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
Breathing.colors_min = 1;
Breathing.colors_max = 2;
Breathing.colors.resize(2);
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
modes.push_back(Breathing);
mode flashing;
flashing.name = "Flashing";
flashing.value = MSI_GPU_V2_MODE_FLASHING;
flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
flashing.speed_min = MSI_GPU_V2_SPEED_MIN;
flashing.speed = MSI_GPU_V2_SPEED_MID;
flashing.speed_max = MSI_GPU_V2_SPEED_MAX;
flashing.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
flashing.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
flashing.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
flashing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(flashing);
mode doubleflashing;
doubleflashing.name = "Double Flashing";
doubleflashing.value = MSI_GPU_V2_MODE_DOUBLEFLASHING;
doubleflashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
doubleflashing.speed_min = MSI_GPU_V2_SPEED_MIN;
doubleflashing.speed = MSI_GPU_V2_SPEED_MID;
doubleflashing.speed_max = MSI_GPU_V2_SPEED_MAX;
doubleflashing.brightness_min = MSI_GPU_V2_BRIGHTNESS_MIN;
doubleflashing.brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
doubleflashing.brightness_max = MSI_GPU_V2_BRIGHTNESS_MAX;
doubleflashing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(doubleflashing);
SetupZones();
modes[active_mode].speed = MSI_GPU_V2_SPEED_MID;
modes[active_mode].brightness = MSI_GPU_V2_BRIGHTNESS_MAX;
}
RGBController_MSIGPUv2::~RGBController_MSIGPUv2()
{
delete controller;
}
void RGBController_MSIGPUv2::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zone |
\*---------------------------------------------------------*/
zone msi_gpu_zone;
msi_gpu_zone.name = "GPU";
msi_gpu_zone.type = ZONE_TYPE_SINGLE;
msi_gpu_zone.leds_min = 1;
msi_gpu_zone.leds_max = 1;
msi_gpu_zone.leds_count = 1;
msi_gpu_zone.matrix_map = NULL;
zones.push_back(msi_gpu_zone);
/*---------------------------------------------------------*\
| Set up LED |
\*---------------------------------------------------------*/
led led1;
led1.name = "Color";
leds.push_back(led1);
SetupColors();
/*-------------------------------------------------------------*\
| Initialize colors |
| This controller doesn't support reading colors from device |
\*-------------------------------------------------------------*/
colors[0] = ToRGBColor(0xFF, 0, 0);
for(unsigned int mode_idx = 0; mode_idx < modes.size(); mode_idx++)
{
if(modes[mode_idx].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
if(modes[mode_idx].colors.size()>2)
{
modes[mode_idx].colors[2] = ToRGBColor(0, 0, 0xFF);
}
if(modes[mode_idx].colors.size()>1)
{
modes[mode_idx].colors[1] = ToRGBColor(0, 0xFF, 0);
}
modes[mode_idx].colors[0] = ToRGBColor(0xFF, 0, 0);
}
}
}
void RGBController_MSIGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_MSIGPUv2::DeviceUpdateAll(const mode& current_mode)
{
switch(current_mode.value)
{
case MSI_GPU_V2_MODE_RAINBOW:
if(current_mode.flags & MODE_FLAG_HAS_MODE_SPECIFIC_COLOR)
{
if(current_mode.direction == MODE_DIRECTION_LEFT)
{
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_LEFT | MSI_GPU_V2_CONTROL_NON_RGBMODE);
}
else
{
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT | MSI_GPU_V2_CONTROL_NON_RGBMODE);
}
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
controller->SetRGB1V2(RGBGetRValue(current_mode.colors[0]), RGBGetGValue(current_mode.colors[0]), RGBGetBValue(current_mode.colors[0]));
controller->SetRGB2V2(RGBGetRValue(current_mode.colors[1]), RGBGetGValue(current_mode.colors[1]), RGBGetBValue(current_mode.colors[1]));
controller->SetRGB3V2(RGBGetRValue(current_mode.colors[2]), RGBGetGValue(current_mode.colors[2]), RGBGetBValue(current_mode.colors[2]));
}
else
{
if(current_mode.direction == MODE_DIRECTION_LEFT)
{
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_LEFT);
}
else
{
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT);
}
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
}
break;
case MSI_GPU_V2_MODE_MAGIC:
if(current_mode.flags & MODE_FLAG_HAS_MODE_SPECIFIC_COLOR)
{
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_NON_RGBMODE);
controller->SetRGB1V2(RGBGetRValue(current_mode.colors[0]), RGBGetGValue(current_mode.colors[0]), RGBGetBValue(current_mode.colors[0]));
controller->SetRGB2V2(RGBGetRValue(current_mode.colors[1]), RGBGetGValue(current_mode.colors[1]), RGBGetBValue(current_mode.colors[1]));
controller->SetRGB3V2(RGBGetRValue(current_mode.colors[2]), RGBGetGValue(current_mode.colors[2]), RGBGetBValue(current_mode.colors[2]));
}
else
{
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_CONTROL, MSI_GPU_V2_CONTROL_DIRECTION_RIGHT);
}
break;
case MSI_GPU_V2_MODE_BREATHING:
case MSI_GPU_V2_MODE_FADEIN:
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
controller->SetRGB1V2(RGBGetRValue(current_mode.colors[0]), RGBGetGValue(current_mode.colors[0]), RGBGetBValue(current_mode.colors[0]));
controller->SetRGB2V2(RGBGetRValue(current_mode.colors[1]), RGBGetGValue(current_mode.colors[1]), RGBGetBValue(current_mode.colors[1]));
break;
case MSI_GPU_V2_MODE_FLOWING:
case MSI_GPU_V2_MODE_WHIRLING:
case MSI_GPU_V2_MODE_PATROLLING:
case MSI_GPU_V2_MODE_FLASHING:
case MSI_GPU_V2_MODE_DOUBLEFLASHING:
case MSI_GPU_V2_MODE_STATIC:
case MSI_GPU_V2_MODE_RHYTHM:
case MSI_GPU_V2_MODE_STACK:
case MSI_GPU_V2_MODE_METEOR:
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
controller->SetRGB1(RGBGetRValue(colors[0]), RGBGetGValue(colors[0]), RGBGetBValue(colors[0]));
break;
case MSI_GPU_V2_MODE_STREAMING:
case MSI_GPU_V2_MODE_LIGHTNING:
case MSI_GPU_V2_MODE_OFF:
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
break;
default:
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_UNKNOWN, 0x00);
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_MODE, MSI_GPU_V2_MODE_IDLE);
controller->SetMode(MSI_GPU_V2_MODE_OFF);
}
if(current_mode.flags & MODE_FLAG_HAS_BRIGHTNESS)
{
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_BRIGHTNESS, MSI_GPU_V2_BRIGHTNESS_MULTI * modes[active_mode].brightness);
if(modes[active_mode].flags & MODE_FLAG_HAS_SPEED)
{
controller->MSIGPURegisterWrite(MSI_GPU_V2_REG_SPEED, speed_values[current_mode.speed]);
}
}
controller->SetMode(current_mode.value);
}
void RGBController_MSIGPUv2::DeviceUpdateLEDs()
{
DeviceUpdateAll(modes[active_mode]);
}
void RGBController_MSIGPUv2::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateAll(modes[active_mode]);
}
void RGBController_MSIGPUv2::UpdateSingleLED(int /*led*/)
{
/*---------------------------------------------------------*\
| This device does not support updating single LEDs |
\*---------------------------------------------------------*/
}
void RGBController_MSIGPUv2::DeviceUpdateMode()
{
DeviceUpdateAll(modes[active_mode]);
}
void RGBController_MSIGPUv2::DeviceSaveMode()
{
controller->Save();
}
@@ -0,0 +1,38 @@
/*---------------------------------------------------------*\
| RGBController_MSIGPUv2.h |
| |
| RGBController for MSI V2 GPU (ITE9) |
| |
| Wojciech Lazarski 03 Jan 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "pci_ids.h"
#include "RGBController.h"
#include "MSIGPUv2Controller.h"
class RGBController_MSIGPUv2 : public RGBController
{
public:
RGBController_MSIGPUv2(MSIGPUv2Controller* controller_ptr, int msi_gpu_id);
~RGBController_MSIGPUv2();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
void DeviceSaveMode();
private:
MSIGPUv2Controller* controller;
void DeviceUpdateAll(const mode& current_mode);
};