Publish LumaOps source
This commit is contained in:
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/*---------------------------------------------------------*\
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| RGBController_GigabyteRGBFusion2USB.cpp |
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| |
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| RGBController for Gigabyte Aorus RGB Fusion 2 USB |
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| motherboard |
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| |
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| jackun 08 Jan 2020 |
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| megadjc 31 Jul 2025 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "GigabyteFusion2USB_Devices.h"
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#include "LogManager.h"
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#include "RGBController_GigabyteRGBFusion2USB.h"
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#include "ResourceManager.h"
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/**------------------------------------------------------------------*\
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@name Gigabyte RGB Fusion 2 USB
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@category Motherboard
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@type USB
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@save :x:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectGigabyteRGBFusion2USBControllers
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@comment The Fusion 2 USB controller applies to most AMD and
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Intel mainboards from the X570 and z390 chipsets onwards.
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\*-------------------------------------------------------------------*/
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RGBController_RGBFusion2USB::RGBController_RGBFusion2USB(RGBFusion2USBController* controller_ptr, std::string detector)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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detector_name = detector;
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vendor = "Gigabyte";
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type = DEVICE_TYPE_MOTHERBOARD;
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description = controller->GetDeviceDescription();
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version = controller->GetFWVersion();
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location = controller->GetDeviceLocation();
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serial = controller->GetSerial();
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product_id = controller->GetProductID();
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device_num = controller->GetDeviceNum();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0xFFFF;
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Direct.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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Direct.brightness_max = RGBFUSION2_BRIGHTNESS_MAX;
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Direct.brightness = RGBFUSION2_BRIGHTNESS_MAX;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Static;
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Static.name = "Static";
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Static.value = EFFECT_STATIC;
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Static.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Static.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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Static.brightness_max = RGBFUSION2_BRIGHTNESS_MAX;
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Static.brightness = RGBFUSION2_BRIGHTNESS_MAX;
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Static.colors_min = 1;
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Static.colors_max = 1;
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Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Static.colors.resize(1);
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modes.push_back(Static);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = EFFECT_PULSE;
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Breathing.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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Breathing.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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Breathing.brightness_max = 100; // Set 100 max due to controller quirks
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Breathing.brightness = Breathing.brightness_max;
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Breathing.speed_min = RGBFUSION2_SPEED_MIN;
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Breathing.speed_max = RGBFUSION2_SPEED_MAX;
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Breathing.speed = RGBFUSION2_SPEED_MID;
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Breathing.colors_min = 1;
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Breathing.colors_max = 1;
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Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breathing.colors.resize(1);
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modes.push_back(Breathing);
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mode Blinking;
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Blinking.name = "Flashing";
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Blinking.value = EFFECT_BLINKING;
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Blinking.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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Blinking.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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Blinking.brightness_max = RGBFUSION2_BRIGHTNESS_MAX;
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Blinking.brightness = RGBFUSION2_BRIGHTNESS_MAX;
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Blinking.speed_min = RGBFUSION2_SPEED_MIN;
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Blinking.speed_max = RGBFUSION2_SPEED_MAX;
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Blinking.speed = RGBFUSION2_SPEED_MID;
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Blinking.colors_min = 1;
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Blinking.colors_max = 1;
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Blinking.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Blinking.colors.resize(1);
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modes.push_back(Blinking);
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mode ColorCycle;
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ColorCycle.name = "Color Cycle";
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ColorCycle.value = EFFECT_COLORCYCLE;
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ColorCycle.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
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ColorCycle.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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ColorCycle.brightness_max = RGBFUSION2_BRIGHTNESS_MAX;
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ColorCycle.brightness = RGBFUSION2_BRIGHTNESS_MAX;
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ColorCycle.speed_min = RGBFUSION2_SPEED_MIN;
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ColorCycle.speed_max = RGBFUSION2_SPEED_MAX;
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ColorCycle.speed = RGBFUSION2_SPEED_MID;
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ColorCycle.color_mode = MODE_COLORS_NONE;
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modes.push_back(ColorCycle);
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mode Flashing;
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Flashing.name = "Double Flash";
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Flashing.value = EFFECT_DFLASH;
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Flashing.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
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Flashing.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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Flashing.brightness_max = RGBFUSION2_BRIGHTNESS_MAX;
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Flashing.brightness = RGBFUSION2_BRIGHTNESS_MAX;
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Flashing.speed_min = RGBFUSION2_SPEED_MIN;
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Flashing.speed_max = RGBFUSION2_SPEED_MAX;
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Flashing.speed = RGBFUSION2_SPEED_MID;
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Flashing.colors_min = 1;
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Flashing.colors_max = 1;
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Flashing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Flashing.colors.resize(1);
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modes.push_back(Flashing);
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mode Wave;
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Wave.name = "Wave";
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Wave.value = EFFECT_WAVE;
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Wave.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
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Wave.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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Wave.brightness_max = RGBFUSION2_BRIGHTNESS_MAX;
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Wave.brightness = RGBFUSION2_BRIGHTNESS_MAX;
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Wave.speed_min = RGBFUSION2_SPEED_MIN;
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Wave.speed_max = RGBFUSION2_SPEED_MAX;
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Wave.speed = RGBFUSION2_SPEED_MID;
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Wave.colors_min = 0;
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Wave.colors_max = 0;
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Wave.color_mode = MODE_COLORS_NONE;
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modes.push_back(Wave);
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mode Random;
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Random.name = "Random";
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Random.value = EFFECT_RANDOM;
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Random.flags = MODE_FLAG_HAS_BRIGHTNESS;
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Random.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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Random.brightness_max = RGBFUSION2_BRIGHTNESS_MAX;
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Random.brightness = RGBFUSION2_BRIGHTNESS_MAX;
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Random.colors_min = 0;
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Random.colors_max = 0;
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Random.color_mode = MODE_COLORS_NONE;
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modes.push_back(Random);
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mode Wave1;
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Wave1.name = "Wave 1";
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Wave1.value = EFFECT_WAVE1;
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Wave1.flags = MODE_FLAG_HAS_BRIGHTNESS;
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Wave1.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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Wave1.brightness_max = RGBFUSION2_BRIGHTNESS_MAX;
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Wave1.brightness = RGBFUSION2_BRIGHTNESS_MAX;
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Wave1.colors_min = 0;
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Wave1.colors_max = 0;
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Wave1.color_mode = MODE_COLORS_NONE;
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modes.push_back(Wave1);
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mode Wave2;
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Wave2.name = "Wave 2";
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Wave2.value = EFFECT_WAVE2;
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Wave2.flags = MODE_FLAG_HAS_BRIGHTNESS;
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Wave2.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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Wave2.brightness_max = RGBFUSION2_BRIGHTNESS_MAX;
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Wave2.brightness = RGBFUSION2_BRIGHTNESS_MAX;
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Wave2.colors_min = 0;
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Wave2.colors_max = 0;
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Wave2.color_mode = MODE_COLORS_NONE;
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modes.push_back(Wave2);
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mode Wave3;
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Wave3.name = "Wave 3";
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Wave3.value = EFFECT_WAVE3;
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Wave3.flags = MODE_FLAG_HAS_BRIGHTNESS;
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Wave3.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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Wave3.brightness_max = RGBFUSION2_BRIGHTNESS_MAX;
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Wave3.brightness = RGBFUSION2_BRIGHTNESS_MAX;
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Wave3.colors_min = 0;
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Wave3.colors_max = 0;
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Wave3.color_mode = MODE_COLORS_NONE;
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modes.push_back(Wave3);
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mode Wave4;
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Wave4.name = "Wave 4";
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Wave4.value = EFFECT_WAVE4;
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Wave4.flags = MODE_FLAG_HAS_BRIGHTNESS;
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Wave4.brightness_min = RGBFUSION2_BRIGHTNESS_MIN;
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Wave4.brightness_max = RGBFUSION2_BRIGHTNESS_MAX;
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Wave4.brightness = RGBFUSION2_BRIGHTNESS_MAX;
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Wave4.colors_min = 0;
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Wave4.colors_max = 0;
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Wave4.color_mode = MODE_COLORS_NONE;
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modes.push_back(Wave4);
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Init_Controller();
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SetupZones();
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}
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RGBController_RGBFusion2USB::~RGBController_RGBFusion2USB()
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{
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// Free any zones we allocated for the per-instance layout
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for(gb_fusion2_zone* z : allocated_zones)
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{
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delete z;
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}
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allocated_zones.clear();
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delete controller;
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}
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/*---------------------------------------------------------*\
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| Loads JSON config data |
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\*---------------------------------------------------------*/
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void RGBController_RGBFusion2USB::Init_Controller()
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{
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const gb_fusion2_device* src_layout = gb_fusion2_device_list[device_index];
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const std::string SectionGen2 = "Gigabyte-Gen2-ARGB";
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const std::string SectionCustomBase = "CustomLayout";
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const std::string SectionCustom = SectionCustomBase + std::to_string(device_num);
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const std::string SectionCalibration = "Calibration";
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RvrseLedHeaders ReverseLedLookup = reverse_map(LedLookup);
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SettingsManager* settings_manager = ResourceManager::get()->GetSettingsManager();
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nlohmann::json device_settings = settings_manager->GetSettings(detector_name);
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/*---------------------------------------------------------*\
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| Checks for Gen2 support and adds flag to json. |
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\*---------------------------------------------------------*/
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if(controller->SupportsGen2())
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{
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if(!device_settings.contains(SectionGen2))
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{
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device_settings[SectionGen2]["Enabled"] = false;
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settings_manager->SetSettings(detector_name, device_settings);
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settings_manager->SaveSettings();
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}
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supports_gen2 = device_settings[SectionGen2]["Enabled"];
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if(supports_gen2)
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{
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controller->ScanGen2Strips();
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}
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}
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/*---------------------------------------------------------*\
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| Create the custom layout from the generic layout |
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\*---------------------------------------------------------*/
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switch(product_id)
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{
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case 0x8950:
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src_layout = gb_fusion2_device_list[device_index + 1];
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break;
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case 0x5711:
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src_layout = gb_fusion2_device_list[device_index + 2];
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break;
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default:
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break;
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}
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if(!device_settings.contains(SectionCustom))
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{
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device_settings[SectionCustom]["Enabled"] = false;
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device_settings[SectionCustom]["Data"] = BuildCustomLayoutJson(src_layout, ReverseLedLookup);
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settings_manager->SetSettings(detector_name, device_settings);
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settings_manager->SaveSettings();
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}
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bool custom_layout = device_settings[SectionCustom]["Enabled"];
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EncodedCalibration hw_cal = controller->GetCalibration(false);
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if(device_num == 0)
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{
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if(!device_settings.contains(SectionCalibration))
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{
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device_settings[SectionCalibration]["Enabled"] = false;
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device_settings[SectionCalibration]["Data"] = WriteCalJsonFrom(hw_cal);
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settings_manager->SetSettings(detector_name, device_settings);
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settings_manager->SaveSettings();
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}
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else
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{
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nlohmann::json& cal_sec = device_settings[SectionCalibration];
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bool cal_enable = cal_sec.value("Enabled", false);
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if(!cal_sec.contains("Data") || !cal_sec["Data"].is_object())
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{
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cal_sec["Data"] = WriteCalJsonFrom(hw_cal);
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settings_manager->SetSettings(detector_name, device_settings);
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settings_manager->SaveSettings();
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}
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else
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{
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nlohmann::json& cdata = cal_sec["Data"];
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FillMissingWith(cdata, hw_cal);
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if(!cal_enable)
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{
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cal_sec["Data"] = WriteCalJsonFrom(hw_cal);
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settings_manager->SetSettings(detector_name, device_settings);
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settings_manager->SaveSettings();
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}
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}
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if(cal_enable)
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{
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const nlohmann::json& cdata = cal_sec["Data"];
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EncodedCalibration desired;
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desired.dled[0] = GET_JSON_VAL_ELSE_OFF(cdata, "HDR_D_LED1");
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desired.dled[1] = GET_JSON_VAL_ELSE_OFF(cdata, "HDR_D_LED2");
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desired.mainboard = GET_JSON_VAL_ELSE_OFF(cdata, "Mainboard");
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desired.spare[0] = GET_JSON_VAL_ELSE_OFF(cdata, "Spare0");
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desired.spare[1] = GET_JSON_VAL_ELSE_OFF(cdata, "Spare1");
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if(controller->GetProductID() == 0x5711)
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{
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desired.dled[2] = GET_JSON_VAL_ELSE_OFF(cdata, "HDR_D_LED3");
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desired.dled[3] = GET_JSON_VAL_ELSE_OFF(cdata, "HDR_D_LED4");
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desired.spare[2] = GET_JSON_VAL_ELSE_OFF(cdata, "Spare2");
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desired.spare[3] = GET_JSON_VAL_ELSE_OFF(cdata, "Spare3");
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}
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else
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{
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desired.dled[2] = "OFF";
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desired.dled[3] = "OFF";
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desired.spare[2] = "OFF";
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desired.spare[3] = "OFF";
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}
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controller->SetCalibration(desired, false);
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}
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}
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}
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/*---------------------------------------------------------------------*\
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| When no match found the first entry (generic_device) will be used |
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| otherwise look up channel map based on device name |
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\*---------------------------------------------------------------------*/
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if(!custom_layout)
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{
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/*-----------------------------------------------------------------*\
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| Loop through all known devices to look for a name match |
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| NB: Can be switched to device IDs lookup when acpi table |
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| is able to be probed accurately |
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\*-----------------------------------------------------------------*/
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for(unsigned int i = 0; i < GB_FUSION2_DEVICE_COUNT; i++)
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{
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if(gb_fusion2_device_list[i]->name == name &&
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gb_fusion2_device_list[i]->device_num == device_num)
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||||
{
|
||||
/*---------------------------------------------------------*\
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||||
| Set device ID |
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\*---------------------------------------------------------*/
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device_index = i;
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src_layout = gb_fusion2_device_list[i];
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||||
break;
|
||||
}
|
||||
}
|
||||
}
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||||
/*---------------------------------------------------------------------*\
|
||||
| Creates per instance copy of layouts. |
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\*---------------------------------------------------------------------*/
|
||||
instance_layout.zones = &instance_zones;
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instance_layout.layout_id = src_layout->layout_id;
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instance_layout.device_num = src_layout->device_num;
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instance_layout.name = src_layout->name;
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||||
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||||
for(uint8_t zi = 0; zi < GB_FUSION2_ZONES_MAX; ++zi)
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||||
{
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||||
(*instance_layout.zones)[zi] = (*src_layout->zones)[zi];
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||||
}
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||||
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||||
if(custom_layout)
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{
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LoadCustomLayoutFromJson(device_settings[SectionCustom]["Data"], LedLookup, &instance_layout);
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||||
}
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||||
/*---------------------------------------------------------------------*\
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||||
| Culls the mode support based on layout_id. |
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||||
\*---------------------------------------------------------------------*/
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||||
const uint32_t effect_mask = instance_layout.layout_id & GB_EFF_CORE_MASK;
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||||
modes.erase(std::remove_if(modes.begin(), modes.end(),
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||||
[effect_mask](const mode& m)
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{
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if(m.value == 0xFFFF /* Direct */) { return false; }
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||||
if(m.value == EFFECT_STATIC) { return false; }
|
||||
|
||||
uint32_t bit = 0u;
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||||
switch(m.value)
|
||||
{
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||||
case EFFECT_PULSE: bit = GB_EFF_BREATH; break;
|
||||
case EFFECT_COLORCYCLE: bit = GB_EFF_CYCLE; break;
|
||||
case EFFECT_BLINKING: bit = GB_EFF_FLASH; break;
|
||||
case EFFECT_RANDOM: bit = GB_EFF_RANDOM; break;
|
||||
case EFFECT_WAVE: bit = GB_EFF_WAVE; break;
|
||||
case EFFECT_DFLASH: bit = GB_EFF_DFLASH; break;
|
||||
case EFFECT_WAVE1: bit = GB_EFF_WAVE1; break;
|
||||
case EFFECT_WAVE2: bit = GB_EFF_WAVE2; break;
|
||||
case EFFECT_WAVE3: bit = GB_EFF_WAVE1; break;
|
||||
case EFFECT_WAVE4: bit = GB_EFF_WAVE2; break;
|
||||
default: bit = 0u; break;
|
||||
}
|
||||
return (bit == 0u) || ((effect_mask & bit) == 0u);
|
||||
}),
|
||||
modes.end());
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Iterate through layout and process each zone |
|
||||
\*---------------------------------------------------------*/
|
||||
for(uint8_t zone_idx = 0; zone_idx < GB_FUSION2_ZONES_MAX; zone_idx++)
|
||||
{
|
||||
if(!(*instance_layout.zones)[zone_idx])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
const gb_fusion2_zone* zone_at_idx = (*instance_layout.zones)[zone_idx];
|
||||
|
||||
zone new_zone;
|
||||
new_zone.name = zone_at_idx->name;
|
||||
new_zone.leds_min = zone_at_idx->leds_min;
|
||||
new_zone.leds_max = zone_at_idx->leds_max;
|
||||
new_zone.leds_count = new_zone.leds_min;
|
||||
new_zone.type = ((new_zone.leds_min == 1) && (new_zone.leds_max == 1)) ? ZONE_TYPE_SINGLE : ZONE_TYPE_LINEAR;
|
||||
new_zone.matrix_map = NULL;
|
||||
zones.emplace_back(new_zone);
|
||||
}
|
||||
}
|
||||
|
||||
void RGBController_RGBFusion2USB::SetupZones()
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| Clear any existing color/LED configuration |
|
||||
\*---------------------------------------------------------*/
|
||||
leds.clear();
|
||||
colors.clear();
|
||||
|
||||
unsigned int d1 = 0, d2 = 0, d3 = 0, d4 = 0;
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Set up zones (Fixed so as to not spam the controller) |
|
||||
\*---------------------------------------------------------*/
|
||||
|
||||
std::vector<Gen2StripInfo> strips = controller->ExportGen2Strips();
|
||||
|
||||
for(uint8_t zone_idx = 0; zone_idx < GB_FUSION2_ZONES_MAX; zone_idx++)
|
||||
{
|
||||
const gb_fusion2_zone* zone_at_idx = (*instance_layout.zones)[zone_idx];
|
||||
if(!zone_at_idx)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
bool single_zone = ((zone_at_idx->leds_min == 1) && (zone_at_idx->leds_max == 1));
|
||||
|
||||
if(!single_zone)
|
||||
{
|
||||
if(supports_gen2)
|
||||
{
|
||||
int slot = 0;
|
||||
switch(zone_at_idx->idx)
|
||||
{
|
||||
case LED4:
|
||||
case HDR_D_LED2:
|
||||
slot = 1;
|
||||
break;
|
||||
case HDR_D_LED3:
|
||||
slot = 2;
|
||||
break;
|
||||
case HDR_D_LED4:
|
||||
slot = 3;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if(slot >= 0 && static_cast<size_t>(slot) < strips.size())
|
||||
{
|
||||
const Gen2StripInfo& info = strips[static_cast<size_t>(slot)];
|
||||
if(info.totalLeds > 0u)
|
||||
{
|
||||
zones[zone_idx].leds_count = static_cast<unsigned int>(info.totalLeds);
|
||||
zones[zone_idx].leds_min = static_cast<unsigned int>(info.totalLeds);
|
||||
zones[zone_idx].leds_max = static_cast<unsigned int>(info.totalLeds);
|
||||
zones[zone_idx].segments.clear();
|
||||
|
||||
zones[zone_idx].segments.reserve(info.LedsOfStrip.size());
|
||||
unsigned int offset = 0;
|
||||
for(size_t si = 0; si < info.LedsOfStrip.size(); ++si)
|
||||
{
|
||||
const uint16_t cnt = info.LedsOfStrip[si];
|
||||
if(cnt == 0) continue;
|
||||
|
||||
segment seg;
|
||||
seg.name = std::string("Segment ") + std::to_string(si);
|
||||
seg.type = ZONE_TYPE_LINEAR;
|
||||
seg.start_idx = offset;
|
||||
seg.leds_count = static_cast<unsigned int>(cnt);
|
||||
|
||||
zones[zone_idx].segments.push_back(seg);
|
||||
offset += static_cast<unsigned int>(cnt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch(zone_at_idx->idx)
|
||||
{
|
||||
case LED4:
|
||||
case HDR_D_LED2:
|
||||
d2 = zones[zone_idx].leds_count;
|
||||
break;
|
||||
case HDR_D_LED3:
|
||||
d3 = zones[zone_idx].leds_count;
|
||||
break;
|
||||
case HDR_D_LED4:
|
||||
d4 = zones[zone_idx].leds_count;
|
||||
break;
|
||||
default:
|
||||
d1 = zones[zone_idx].leds_count;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for(unsigned int led_idx = 0; led_idx < zones[zone_idx].leds_count; led_idx++)
|
||||
{
|
||||
led new_led;
|
||||
|
||||
new_led.name = zone_at_idx->name;
|
||||
new_led.value = zone_at_idx->idx;
|
||||
|
||||
if(!single_zone)
|
||||
{
|
||||
new_led.name.append(" LED " + std::to_string(led_idx));
|
||||
}
|
||||
|
||||
leds.push_back(new_led);
|
||||
}
|
||||
}
|
||||
|
||||
controller->SetLedCount(d1, d2, d3, d4);
|
||||
controller->SetStripBuiltinEffectState(-1, false);
|
||||
SetupColors();
|
||||
}
|
||||
|
||||
void RGBController_RGBFusion2USB::ResizeZone(int zone, int new_size)
|
||||
{
|
||||
if((size_t) zone >= zones.size())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(((unsigned int)new_size >= zones[zone].leds_min) && ((unsigned int)new_size <= zones[zone].leds_max))
|
||||
{
|
||||
zones[zone].leds_count = new_size;
|
||||
|
||||
SetupZones();
|
||||
}
|
||||
}
|
||||
|
||||
void RGBController_RGBFusion2USB::DeviceUpdateLEDs()
|
||||
{
|
||||
int mode_value = (modes[active_mode].value);
|
||||
bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM);
|
||||
uint32_t* color = &null_color;
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| If Wave 1-4 then use special sequence. |
|
||||
\*---------------------------------------------------------*/
|
||||
if(mode_value == 6 || (mode_value >= 9 && mode_value <= 12))
|
||||
{
|
||||
controller->SetStripBuiltinEffectState(-1, true);
|
||||
controller->SetLEDEffect(-1, 1, 0, 0xFF, 0, color);
|
||||
controller->ApplyEffect();
|
||||
controller->SetLEDEffect( 2, mode_value, modes[active_mode].speed, modes[active_mode].brightness, random, color);
|
||||
controller->ApplyEffect();
|
||||
return;
|
||||
}
|
||||
|
||||
for(int zone_idx = 0; zone_idx < (int)zones.size(); zone_idx++)
|
||||
{
|
||||
if(zones[zone_idx].type == ZONE_TYPE_SINGLE)
|
||||
{
|
||||
for(std::size_t led_idx = 0; led_idx < zones[zone_idx].leds_count; led_idx++)
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| Motherboard LEDs always use effect mode, so use static for|
|
||||
| direct mode but get colors from zone |
|
||||
\*---------------------------------------------------------*/
|
||||
if(modes[active_mode].value == 0xFFFF)
|
||||
{
|
||||
color = &zones[zone_idx].colors[led_idx];
|
||||
mode_value = EFFECT_STATIC;
|
||||
}
|
||||
/*---------------------------------------------------------*\
|
||||
| If the mode uses mode-specific color, get color from mode |
|
||||
\*---------------------------------------------------------*/
|
||||
else if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
|
||||
{
|
||||
color = &modes[active_mode].colors[0];
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Apply the mode and color to the zone |
|
||||
\*---------------------------------------------------------*/
|
||||
controller->SetLEDEffect(zones[zone_idx].leds[led_idx].value, mode_value, modes[active_mode].speed, modes[active_mode].brightness, random, color);
|
||||
}
|
||||
}
|
||||
/*---------------------------------------------------------*\
|
||||
| Set strip LEDs |
|
||||
\*---------------------------------------------------------*/
|
||||
else
|
||||
{
|
||||
if(zones[zone_idx].leds && zones[zone_idx].leds_count)
|
||||
{
|
||||
unsigned char hdr = zones[zone_idx].leds->value;
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Direct mode addresses a different register |
|
||||
\*---------------------------------------------------------*/
|
||||
if(modes[active_mode].value == 0xFFFF)
|
||||
{
|
||||
controller->SetStripBuiltinEffectState(hdr, false);
|
||||
controller->SetStripColors(hdr, zones[zone_idx].colors, zones[zone_idx].leds_count);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Effect mode |
|
||||
\*---------------------------------------------------------*/
|
||||
else
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| If mode has mode specific color, load color from mode |
|
||||
\*---------------------------------------------------------*/
|
||||
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
|
||||
{
|
||||
color = &modes[active_mode].colors[0];
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Apply hardware effects to LED strips |
|
||||
\*---------------------------------------------------------*/
|
||||
controller->SetStripBuiltinEffectState(hdr, true);
|
||||
controller->SetLEDEffect(hdr, mode_value, modes[active_mode].speed, modes[active_mode].brightness, random, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
controller->ApplyEffect();
|
||||
}
|
||||
|
||||
void RGBController_RGBFusion2USB::UpdateZoneLEDs(int zone)
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| Get mode parameters |
|
||||
\*---------------------------------------------------------*/
|
||||
int mode_value = (modes[active_mode].value);
|
||||
bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM);
|
||||
uint32_t* color = &null_color;
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| If Wave 1-4 then use special sequence. |
|
||||
\*---------------------------------------------------------*/
|
||||
if(mode_value == 6 || (mode_value >= 9 && mode_value <= 12))
|
||||
{
|
||||
controller->SetStripBuiltinEffectState(-1, true);
|
||||
controller->SetLEDEffect(-1, 1, 0, 0xFF, 0, color);
|
||||
controller->ApplyEffect();
|
||||
controller->SetLEDEffect( 2, mode_value, modes[active_mode].speed, modes[active_mode].brightness, random, color);
|
||||
controller->ApplyEffect();
|
||||
return;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Set motherboard LEDs |
|
||||
\*---------------------------------------------------------*/
|
||||
if(zones[zone].type == ZONE_TYPE_SINGLE)
|
||||
{
|
||||
for(std::size_t led_idx = 0; led_idx < zones[zone].leds_count; led_idx++)
|
||||
{
|
||||
/*------------------------------------------------------------*\
|
||||
| Motherboard LEDs always use effect mode, so use static for |
|
||||
| direct mode but get colors from zone |
|
||||
\*------------------------------------------------------------*/
|
||||
if(mode_value == 0xFFFF)
|
||||
{
|
||||
color = &zones[zone].colors[led_idx];
|
||||
mode_value = EFFECT_STATIC;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| If the mode uses mode-specific color, get color from mode |
|
||||
\*---------------------------------------------------------*/
|
||||
else if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
|
||||
{
|
||||
color = &modes[active_mode].colors[0];
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Apply the mode and color to the zone |
|
||||
\*---------------------------------------------------------*/
|
||||
controller->SetLEDEffect(zones[zone].leds[led_idx].value, mode_value, modes[active_mode].speed, modes[active_mode].brightness, random, color);
|
||||
controller->ApplyEffect();
|
||||
}
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Set strip LEDs |
|
||||
\*---------------------------------------------------------*/
|
||||
else
|
||||
{
|
||||
if(zones[zone].leds && zones[zone].leds_count)
|
||||
{
|
||||
unsigned char hdr = zones[zone].leds->value;
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Direct mode addresses a different register |
|
||||
\*---------------------------------------------------------*/
|
||||
if(mode_value == 0xFFFF)
|
||||
{
|
||||
controller->SetStripBuiltinEffectState(hdr, false);
|
||||
controller->SetStripColors(hdr, zones[zone].colors, zones[zone].leds_count);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Effect mode |
|
||||
\*---------------------------------------------------------*/
|
||||
else
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| If mode has mode specific color, load color from mode |
|
||||
\*---------------------------------------------------------*/
|
||||
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
|
||||
{
|
||||
color = &modes[active_mode].colors[0];
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Apply built-in effects to LED strips |
|
||||
\*---------------------------------------------------------*/
|
||||
controller->SetStripBuiltinEffectState(hdr, true);
|
||||
controller->SetLEDEffect(hdr, mode_value, modes[active_mode].speed, modes[active_mode].brightness, random, color);
|
||||
controller->ApplyEffect();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RGBController_RGBFusion2USB::UpdateSingleLED(int led)
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| Get mode parameters |
|
||||
\*---------------------------------------------------------*/
|
||||
int mode_value = (modes[active_mode].value);
|
||||
bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM);
|
||||
uint32_t* color = &null_color;
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| If Wave 1-4 then use special sequence. |
|
||||
\*---------------------------------------------------------*/
|
||||
if(mode_value == 6 || (mode_value >= 9 && mode_value <= 12))
|
||||
{
|
||||
controller->SetStripBuiltinEffectState(-1, true);
|
||||
controller->SetLEDEffect(-1, 1, 0, 0xFF, 0, color);
|
||||
controller->ApplyEffect();
|
||||
controller->SetLEDEffect( 2, mode_value, modes[active_mode].speed, modes[active_mode].brightness, random, color);
|
||||
controller->ApplyEffect();
|
||||
return;
|
||||
}
|
||||
unsigned int zone_idx = GetLED_Zone(led);
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Set motherboard LEDs |
|
||||
\*---------------------------------------------------------*/
|
||||
if(zones[zone_idx].type == ZONE_TYPE_SINGLE)
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| Motherboard LEDs always use effect mode, so use static for|
|
||||
| direct mode but get colors from zone |
|
||||
\*---------------------------------------------------------*/
|
||||
if(mode_value == 0xFFFF)
|
||||
{
|
||||
color = &colors[led];
|
||||
mode_value = EFFECT_STATIC;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| If the mode uses mode-specific color, get color from mode |
|
||||
\*---------------------------------------------------------*/
|
||||
else if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
|
||||
{
|
||||
color = &modes[active_mode].colors[0];
|
||||
}
|
||||
|
||||
controller->SetLEDEffect(leds[led].value, mode_value, modes[active_mode].speed, modes[active_mode].brightness, random, color);
|
||||
controller->ApplyEffect();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Set strip LEDs |
|
||||
\*---------------------------------------------------------*/
|
||||
else
|
||||
{
|
||||
UpdateZoneLEDs(zone_idx);
|
||||
}
|
||||
}
|
||||
|
||||
void RGBController_RGBFusion2USB::DeviceUpdateMode()
|
||||
{
|
||||
DeviceUpdateLEDs();
|
||||
}
|
||||
|
||||
int RGBController_RGBFusion2USB::GetLED_Zone(int led_idx)
|
||||
{
|
||||
for(int zone_idx = 0; zone_idx < (int)zones.size(); zone_idx++)
|
||||
{
|
||||
int zone_start = zones[zone_idx].start_idx;
|
||||
int zone_end = zone_start + zones[zone_idx].leds_count - 1;
|
||||
|
||||
if((zone_start <= led_idx) && (zone_end >= led_idx))
|
||||
{
|
||||
return(zone_idx);
|
||||
}
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| If zone is not found, return -1 |
|
||||
\*---------------------------------------------------------*/
|
||||
return(-1);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Convert calibration data to JSON |
|
||||
\*---------------------------------------------------------*/
|
||||
nlohmann::json RGBController_RGBFusion2USB::WriteCalJsonFrom(const EncodedCalibration& src)
|
||||
{
|
||||
nlohmann::json calib_json;
|
||||
calib_json["HDR_D_LED1"] = src.dled[0];
|
||||
calib_json["HDR_D_LED2"] = src.dled[1];
|
||||
calib_json["HDR_D_LED3"] = src.dled[2];
|
||||
calib_json["HDR_D_LED4"] = src.dled[3];
|
||||
calib_json["Mainboard"] = src.mainboard;
|
||||
calib_json["Spare0"] = src.spare[0];
|
||||
calib_json["Spare1"] = src.spare[1];
|
||||
calib_json["Spare2"] = src.spare[2];
|
||||
calib_json["Spare3"] = src.spare[3];
|
||||
|
||||
return calib_json;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Fill missing JSON calibration keys |
|
||||
\*---------------------------------------------------------*/
|
||||
void RGBController_RGBFusion2USB::FillMissingWith(nlohmann::json& dst, const EncodedCalibration& fb)
|
||||
{
|
||||
struct SetIfMissing
|
||||
{
|
||||
nlohmann::json& dst;
|
||||
|
||||
void operator()(const char* key, const std::string& val) const
|
||||
{
|
||||
if(!dst.contains(key))
|
||||
{
|
||||
dst[key] = val;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
SetIfMissing set_if_missing{dst};
|
||||
|
||||
set_if_missing("HDR_D_LED1", fb.dled[0]);
|
||||
set_if_missing("HDR_D_LED2", fb.dled[1]);
|
||||
set_if_missing("Mainboard", fb.mainboard);
|
||||
set_if_missing("Spare0", fb.spare[0]);
|
||||
set_if_missing("Spare1", fb.spare[1]);
|
||||
|
||||
if(controller->GetProductID() == 0x5711)
|
||||
{
|
||||
set_if_missing("HDR_D_LED3", fb.dled[2]);
|
||||
set_if_missing("HDR_D_LED4", fb.dled[3]);
|
||||
set_if_missing("Spare2", fb.spare[2]);
|
||||
set_if_missing("Spare3", fb.spare[3]);
|
||||
}
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Build custom layout in JSON |
|
||||
\*---------------------------------------------------------*/
|
||||
nlohmann::json RGBController_RGBFusion2USB::BuildCustomLayoutJson(
|
||||
const gb_fusion2_device* layout,
|
||||
const RvrseLedHeaders& reverseLookup)
|
||||
{
|
||||
nlohmann::json json_custom;
|
||||
for(uint8_t zone_idx = 0; zone_idx < GB_FUSION2_ZONES_MAX; zone_idx++)
|
||||
{
|
||||
if(!layout->zones[0][zone_idx])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
nlohmann::json json_zone;
|
||||
json_zone["name"] = layout->zones[0][zone_idx]->name;
|
||||
json_zone["header"] = reverseLookup.at(layout->zones[0][zone_idx]->idx);
|
||||
json_zone["leds_min"] = layout->zones[0][zone_idx]->leds_min;
|
||||
json_zone["leds_max"] = layout->zones[0][zone_idx]->leds_max;
|
||||
|
||||
json_custom[layout->name].push_back(json_zone);
|
||||
}
|
||||
return json_custom;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Build custom layout from JSON |
|
||||
\*---------------------------------------------------------*/
|
||||
void RGBController_RGBFusion2USB::LoadCustomLayoutFromJson(
|
||||
const nlohmann::json& json_custom,
|
||||
const FwdLedHeaders& forwardLookup,
|
||||
gb_fusion2_device* layout)
|
||||
{
|
||||
for(uint8_t zone_idx = 0; zone_idx < GB_FUSION2_ZONES_MAX; zone_idx++)
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| Check if there are more JSON objects to parse |
|
||||
\*---------------------------------------------------------*/
|
||||
if(json_custom[layout->name].size() <= zone_idx)
|
||||
{
|
||||
layout->zones[0][zone_idx] = nullptr;
|
||||
continue;
|
||||
}
|
||||
nlohmann::json json_zone = json_custom[layout->name].at(zone_idx);
|
||||
gb_fusion2_zone* new_zone = new gb_fusion2_zone();
|
||||
|
||||
new_zone->name = json_zone["name"].get<std::string>();
|
||||
std::string header = json_zone["header"].get<std::string>();
|
||||
new_zone->idx = forwardLookup.at(header);
|
||||
if( header == "HDR_D_LED1"
|
||||
|| header == "HDR_D_LED2"
|
||||
|| header == "HDR_D_LED3"
|
||||
|| header == "HDR_D_LED4")
|
||||
{
|
||||
new_zone->leds_min = std::max(json_zone["leds_min"].get<int>(), 1);
|
||||
new_zone->leds_max = std::min(json_zone["leds_max"].get<int>(), 1024);
|
||||
}
|
||||
else
|
||||
{
|
||||
new_zone->leds_min = 1;
|
||||
new_zone->leds_max = 1;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Check for valid values from JSON |
|
||||
\*---------------------------------------------------------*/
|
||||
if(new_zone->name != ""
|
||||
&& new_zone->leds_min <= new_zone->leds_max
|
||||
&& new_zone->idx >= GB_FUSION2_LED_IDX::LED1
|
||||
&& new_zone->idx <= GB_FUSION2_LED_IDX::LED11)
|
||||
{
|
||||
layout->zones[0][zone_idx] = new_zone;
|
||||
allocated_zones.push_back(new_zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_ERROR("[%s] Error creating zone %d: Validation failed for %s @ index %d (LEDs min %d to %d max)",
|
||||
controller->GetDeviceName().c_str(),
|
||||
zone_idx,
|
||||
new_zone->name.c_str(),
|
||||
new_zone->idx,
|
||||
new_zone->leds_min,
|
||||
new_zone->leds_max);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user