Publish LumaOps source
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/*---------------------------------------------------------*\
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| GigabyteRGBController_RGBFusion2DRAM.cpp |
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| RGBController for Gigabyte Aorus RGB Fusion 2 RAM |
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| Adam Honse (CalcProgrammer1) 07 Jun 2020 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_GigabyteRGBFusion2DRAM.h"
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/**------------------------------------------------------------------*\
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@name Gigabyte Fusion2 DRAM
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@category RAM
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@type I2C
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@save :x:
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@direct :x:
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@effects :white_check_mark:
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@detectors DetectGigabyteRGBFusion2DRAMControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_RGBFusion2DRAM::RGBController_RGBFusion2DRAM(RGBFusion2DRAMController* controller_ptr)
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{
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controller = controller_ptr;
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name = "RGB Fusion 2 DRAM";
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vendor = "Gigabyte";
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description = "RGB Fusion 2 DRAM Device";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_DRAM;
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/*-----------------------------------------------------*\
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| Direct mode is achieved through bit of a hack. Use |
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| pulse mode but set the configuration such that it does|
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| not actually pulse. This allows each LED to be set |
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| independently. |
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| See this Discord conversation: |
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| https://discord.com/channels/699861463375937578/ |
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| 699861463887773729/719700736845414453 |
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\*-----------------------------------------------------*/
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mode Direct;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION_2_DRAM_MODE_DIRECT;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = 0;
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Direct.brightness_max = 100;
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Direct.brightness = 100;
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modes.push_back(Direct);
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mode Off;
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Off.name = "Off";
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Off.value = RGB_FUSION_2_DRAM_MODE_OFF;
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Off.flags = 0;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Static;
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Static.name = "Static";
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Static.value = RGB_FUSION_2_DRAM_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
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Static.colors_min = 1;
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Static.colors_max = 1;
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Static.colors.resize(1);
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Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Static.brightness_min = 0;
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Static.brightness_max = 100;
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Static.brightness = 100;
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modes.push_back(Static);
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SetupZones();
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}
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RGBController_RGBFusion2DRAM::~RGBController_RGBFusion2DRAM()
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{
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delete controller;
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}
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void RGBController_RGBFusion2DRAM::SetupZones()
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{
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/*---------------------------------------------------------*\
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| Search through all LEDs and create zones for each channel |
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| type |
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\*---------------------------------------------------------*/
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zone* new_zone = new zone();
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// Set zone name to channel name
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new_zone->name = "DRAM";
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new_zone->leds_min = controller->GetLEDCount();
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new_zone->leds_max = controller->GetLEDCount();
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new_zone->leds_count = controller->GetLEDCount();
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// Push new zone to zones vector
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zones.push_back(*new_zone);
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for(unsigned int led_idx = 0; led_idx < controller->GetLEDCount(); led_idx++)
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{
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led* new_led = new led();
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new_led->name = "DRAM LED";
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// Push new LED to LEDs vector
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leds.push_back(*new_led);
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}
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SetupColors();
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}
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void RGBController_RGBFusion2DRAM::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_RGBFusion2DRAM::DeviceUpdateLEDs()
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{
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/*---------------------------------------------------------*\
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| Loop through all LEDs and set effect parameters. Must |
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| apply after every effect set |
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\*---------------------------------------------------------*/
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for(unsigned int led_idx = 0; led_idx < colors.size(); led_idx++)
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{
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RGBColor color = 0;
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if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
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{
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color = colors[led_idx];
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}
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else if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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color = modes[active_mode].colors[0];
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}
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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int mode = modes[active_mode].value;
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unsigned int speed = modes[active_mode].speed;
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unsigned int brightness = modes[active_mode].brightness;
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controller->SetLEDEffect(led_idx, mode, brightness, speed, red, grn, blu);
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/*---------------------------------------------------------*\
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| Only update once unless in direct mode |
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\*---------------------------------------------------------*/
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if(modes[active_mode].value != RGB_FUSION_2_DRAM_MODE_DIRECT)
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{
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break;
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}
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}
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}
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void RGBController_RGBFusion2DRAM::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_RGBFusion2DRAM::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_RGBFusion2DRAM::DeviceUpdateMode()
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{
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DeviceUpdateLEDs();
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}
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