Publish LumaOps source

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LumaOps release export
2026-09-03 01:18:36 +02:00
commit 7f1c0e5f71
2363 changed files with 501543 additions and 0 deletions
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/*---------------------------------------------------------*\
| GigabyteRGBFusion2BlackwellGPUController.cpp |
| |
| Driver for Gigabyte RGB Fusion 2 Blackwell GPU |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include <chrono>
#include <thread>
#include "GigabyteRGBFusion2BlackwellGPUController.h"
#include "GigabyteRGBFusion2BlackwellGPUDefinitions.h"
#include "LogManager.h"
using namespace std::chrono_literals;
RGBFusion2BlackwellGPUController::RGBFusion2BlackwellGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name, int gpu_layout)
{
this->bus = bus;
this->dev = dev;
this->name = dev_name;
this->gpu_layout = gpu_layout;
}
RGBFusion2BlackwellGPUController::~RGBFusion2BlackwellGPUController()
{
}
std::string RGBFusion2BlackwellGPUController::GetDeviceLocation()
{
std::string return_string(bus->device_name);
char addr[5];
snprintf(addr, 5, "0x%02X", dev);
return_string.append(", address ");
return_string.append(addr);
return("I2C: " + return_string);
}
std::string RGBFusion2BlackwellGPUController::GetDeviceName()
{
return(name);
}
void RGBFusion2BlackwellGPUController::SaveConfig()
{
uint8_t data_pkt[64] = { 0x13, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
bus->i2c_write_block(dev, sizeof(data_pkt), data_pkt);
}
void RGBFusion2BlackwellGPUController::SetMode(uint8_t type, uint8_t zone, uint8_t mode, fusion2_config zone_config)
{
if(zone_config.numberOfColors == 0 && zone < RGB_FUSION_2_BLACKWELL_GPU_NUMBER_OF_ZONES)
this->zone_color[zone] = zone_config.colors[0];
/************************************************************************************\
* *
* Packet (total size = 64 bytes) *
* TYPE MODE SPD BRT R G B 0 ZONE SZ0-8 *
* 0x12 0x01 0x08 0x06 0x0A 0xFF 0xFF 0x00 0x00 0x00 0x08 [R] [G] [B] [R] [G] [B] ... *
* *
* SZ is the amount of colors that will be sent in the format of 3 bytes RGB *
* *
\************************************************************************************/
uint8_t zone_pkt[64] = {type, 0x01, mode, zone_config.speed, zone_config.brightness, (uint8_t)RGBGetRValue(this->zone_color[zone]), (uint8_t)RGBGetGValue(this->zone_color[zone]), (uint8_t)RGBGetBValue(this->zone_color[zone]), 0x00, zone, zone_config.numberOfColors, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
if(zone_config.numberOfColors > 0)
{
int currentPos = 12;
switch(gpu_layout)
{
case RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5080_LAYOUT:
case RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5090D_V2_ICE_LAYOUT:
currentPos = 11;
break;
default:
break;
}
for(uint8_t i = 0; i < zone_config.numberOfColors; i++)
{
zone_pkt[currentPos + 0] = RGBGetRValue(zone_config.colors[i]);
zone_pkt[currentPos + 1] = RGBGetGValue(zone_config.colors[i]);
zone_pkt[currentPos + 2] = RGBGetBValue(zone_config.colors[i]);
currentPos += 3;
}
}
bus->i2c_write_block(dev, sizeof(zone_pkt), zone_pkt);
}
void RGBFusion2BlackwellGPUController::SetZone(uint8_t zone, uint8_t mode, fusion2_config zone_config)
{
if(mode == RGB_FUSION2_BLACKWELL_GPU_MODE_BREATHING)
zone_config.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
switch(gpu_layout)
{
case RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5090D_V2_ICE_LAYOUT:
if(mode == RGB_FUSION2_BLACKWELL_GPU_MODE_DIRECT)
mode = RGB_FUSION2_BLACKWELL_GPU_MODE_STATIC;
break;
default:
break;
}
uint8_t type = RGB_FUSION2_BLACKWELL_GPU_REG_COLOR;
if(mode != RGB_FUSION2_BLACKWELL_GPU_MODE_DIRECT)
type = RGB_FUSION2_BLACKWELL_GPU_REG_MODE;
SetMode(type, zone, mode, zone_config);
}
@@ -0,0 +1,95 @@
/*---------------------------------------------------------*\
| GigabyteRGBFusion2BlackwellGPUController.h |
| |
| Driver for Gigabyte RGB Fusion 2 Blackwell GPU |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <string>
#include "i2c_smbus.h"
#include "RGBController.h"
#include "GigabyteRGBFusion2BlackwellGPUDefinitions.h"
typedef unsigned char rgb_fusion_dev_id;
struct fusion2_config
{
uint8_t brightness;
RGBColor colors[8];
uint8_t numberOfColors;
uint8_t speed;
uint8_t direction;
};
enum
{
RGB_FUSION2_BLACKWELL_GPU_REG_MODE = 0x12, // Limits updates to at most 9 per second
RGB_FUSION2_BLACKWELL_GPU_REG_COLOR = 0x16, // Used for 'Intelligent' mode, faster updates (used for direct mode)
};
enum
{
RGB_FUSION2_BLACKWELL_GPU_MODE_DIRECT = 0x00, // Used for Intelligent mode (0x16) and Off (0x12)
RGB_FUSION2_BLACKWELL_GPU_MODE_STATIC = 0x01,
RGB_FUSION2_BLACKWELL_GPU_MODE_BREATHING = 0x02,
RGB_FUSION2_BLACKWELL_GPU_MODE_FLASHING = 0x03,
RGB_FUSION2_BLACKWELL_GPU_MODE_DUAL_FLASHING = 0x04,
RGB_FUSION2_BLACKWELL_GPU_MODE_COLOR_CYCLE = 0x05,
RGB_FUSION2_BLACKWELL_GPU_MODE_WAVE = 0x06, // Not available to Eagle/Aero
RGB_FUSION2_BLACKWELL_GPU_MODE_GRADIENT = 0x07, // Not available to Eagle/Aero
RGB_FUSION2_BLACKWELL_GPU_MODE_COLOR_SHIFT = 0x08, // Not available to Eagle/Aero
RGB_FUSION2_BLACKWELL_GPU_MODE_TRICOLOR = 0x09, // Available to Waterforce
RGB_FUSION2_BLACKWELL_GPU_MODE_DAZZLE = 0x0A, // Not available to Eagle/Aero/Waterforce
RGB_FUSION2_BLACKWELL_GPU_MODE_CLAWS = 0x0C, // Available to AORUS 5080 MASTER
};
enum
{
RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST = 0x01,
RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL = 0x03,
RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST = 0x06
};
enum
{
RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN = 0x01,
RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX = 0x0A
};
enum
{
RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE = 0,
RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT = 1,
RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT = 2,
RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT = 3,
RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5080_LAYOUT = 4,
RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5090D_V2_ICE_LAYOUT = 5,
};
class RGBFusion2BlackwellGPUController
{
public:
RGBFusion2BlackwellGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name, int gpu_layout);
~RGBFusion2BlackwellGPUController();
RGBColor zone_color[RGB_FUSION_2_BLACKWELL_GPU_NUMBER_OF_ZONES];
std::string GetDeviceLocation();
std::string GetDeviceName();
void SaveConfig();
void SetZone(uint8_t zone, uint8_t mode, fusion2_config zone_config);
void SetMode(uint8_t type, uint8_t zone, uint8_t mode, fusion2_config zone_config);
private:
i2c_smbus_interface* bus;
rgb_fusion_dev_id dev;
std::string name;
int gpu_layout;
};
@@ -0,0 +1,238 @@
/*---------------------------------------------------------*\
| GigabyteRGBFusion2BlackwellGPUControllerDetect.cpp |
| |
| Detector for Gigabyte RGB Fusion 2 Blackwell GPU |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include <stdio.h>
#include "Detector.h"
#include "GigabyteRGBFusion2BlackwellGPUController.h"
#include "LogManager.h"
#include "RGBController_GigabyteRGBFusion2BlackwellGPU.h"
#include "i2c_amd_gpu.h"
#include "i2c_smbus.h"
#include "pci_ids.h"
#define GIGABYTEGPU_CONTROLLER_NAME3 "Gigabyte RGB Fusion2 Blackwell GPU"
/******************************************************************************************\
* *
* TestForGigabyteRGBFusion2BlackwellGPUController *
* *
* Tests the given address to see if an RGB Fusion2 controller exists there. First *
* does a quick write to test for a response *
* *
\******************************************************************************************/
bool TestForGigabyteRGBFusion2BlackwellGPUController(i2c_smbus_interface* bus, unsigned char address)
{
if(bus->pci_vendor == AMD_GPU_VEN && !is_amd_gpu_i2c_bus(bus))
{
return false;
}
bool pass = false;
int res, pktsz;
const int read_sz = 4;
const int write_sz = 64; //0x40
uint8_t data_pkt[write_sz] = { 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
uint8_t data_readpkt[read_sz] = {};
res = bus->i2c_write_block(address, write_sz, data_pkt);
pass = true;
pktsz = read_sz;
res = bus->i2c_read_block(address, &pktsz, data_readpkt);
//What we have seen returned so far...
//GeForce RTX 5070 Ti Eagle OC 16G 0x01 0x01 0x01 0x00
//GeForce RTX 5070 Ti Gaming OC 16G 0x01 0x01 0x01 0x00
//GeForce RTX 5070 Gaming OC 12G 0x01 0x01 0x01 0x00
//GeForce RTX 5080 AORUS MASTER 16G 0x01 0x01 0x01 0x10
if(res < 0 || data_readpkt[0] != 0x01 || data_readpkt[1] != 0x01 || data_readpkt[2] != 0x01)
{
// Assemble C-string with respons for debugging
std::string text = "";
for(int idx = 0; idx < read_sz; ++idx)
{
char str[6];
snprintf(str, 6, " 0x%02X", data_readpkt[idx]);
text.append(str);
}
LOG_DEBUG("[%s] at address 0x%02X invalid. Expected 0x01 0x01 0x01 [0x*] but received:%s", GIGABYTEGPU_CONTROLLER_NAME3, address, text.c_str());
pass = false;
}
return(pass);
} /* TestForRGBFusion2BlackwellGPUController() */
/*******************************************************************************************\
* *
* DetectGigabyteRGBFusion2BlackwellGPUControllers *
* *
* Detect GigabyteRGB Fusion2 controllers with a specified layout on the enumerated *
* I2C busses. *
* *
* bus - pointer to i2c_smbus_interface where RGB Fusion2 device is connected *
* dev - I2C address of RGB Fusion2 device *
* *
\*******************************************************************************************/
void DetectGigabyteRGBFusion2BlackwellGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const std::string& name, uint8_t led_zones)
{
// Check for RGB Fusion2 controller
if(TestForGigabyteRGBFusion2BlackwellGPUController(bus, i2c_addr))
{
RGBFusion2BlackwellGPUController* controller = new RGBFusion2BlackwellGPUController(bus, i2c_addr, name, led_zones);
RGBController_RGBFusion2BlackwellGPU* rgb_controller = new RGBController_RGBFusion2BlackwellGPU(controller, led_zones);
ResourceManager::get()->RegisterRGBController(rgb_controller);
}
} /* DetectGigabyteRGBFusion2BlackwellGPUControllers() */
/*******************************************************************************************\
* *
* DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers *
* *
* Detect GigabyteRGB Fusion2 controllers with one zone on the enumerated I2C busses. *
* *
* bus - pointer to i2c_smbus_interface where RGB Fusion2 device is connected *
* dev - I2C address of RGB Fusion2 device *
* *
\*******************************************************************************************/
void DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const std::string& name)
{
DetectGigabyteRGBFusion2BlackwellGPUControllers(bus, i2c_addr, name, RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE);
} /* DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers() */
/*******************************************************************************************\
* *
* DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers *
* *
* Detect GigabyteRGB Fusion2 controllers with gaming layouts on the enumerated I2C *
* busses. *
* *
* bus - pointer to i2c_smbus_interface where RGB Fusion2 device is connected *
* dev - I2C address of RGB Fusion2 device *
* *
\*******************************************************************************************/
void DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const std::string& name)
{
DetectGigabyteRGBFusion2BlackwellGPUControllers(bus, i2c_addr, name, RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT);
} /* DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers() */
/*******************************************************************************************\
* *
* DetectGigabyteRGBFusion2BlackwellWaterforceLayoutGPUControllers *
* *
* Detect GigabyteRGB Fusion2 controllers with waterforce layouts on the enumerated *
* I2C busses. *
* *
* bus - pointer to i2c_smbus_interface where RGB Fusion2 device is connected *
* dev - I2C address of RGB Fusion2 device *
* *
\*******************************************************************************************/
void DetectGigabyteRGBFusion2BlackwellWaterforceLayoutGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const std::string& name)
{
DetectGigabyteRGBFusion2BlackwellGPUControllers(bus, i2c_addr, name, RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT);
} /* DetectGigabyteRGBFusion2BlackwellWaterforceLayoutGPUControllers() */
/*******************************************************************************************\
* *
* DetectGigabyteRGBFusion2BlackwellAorusWaterforceLayoutGPUControllers *
* *
* Detect GigabyteRGB Fusion2 controllers with AORUS waterforce layout on the *
* enumerated I2C busses. *
* *
* bus - pointer to i2c_smbus_interface where RGB Fusion2 device is connected *
* dev - I2C address of RGB Fusion2 device *
* *
\*******************************************************************************************/
void DetectGigabyteRGBFusion2BlackwellAorusWaterforceLayoutGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const std::string& name)
{
DetectGigabyteRGBFusion2BlackwellGPUControllers(bus, i2c_addr, name, RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT);
} /* DetectGigabyteRGBFusion2BlackwellAorusWaterforceLayoutGPUControllers() */
/*******************************************************************************************\
* *
* DetectGigabyteRGBFusion2BlackwellAorusMaster5080LayoutGPUControllers *
* *
* Detect GigabyteRGB Fusion2 controllers with AORUS waterforce layout on the *
* enumerated I2C busses. *
* *
* bus - pointer to i2c_smbus_interface where RGB Fusion2 device is connected *
* dev - I2C address of RGB Fusion2 device *
* *
\*******************************************************************************************/
void DetectGigabyteRGBFusion2BlackwellAorusMaster5080LayoutGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const std::string& name)
{
DetectGigabyteRGBFusion2BlackwellGPUControllers(bus, i2c_addr, name, RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5080_LAYOUT);
} /* DetectGigabyteRGBFusion2BlackwellAorusMaster5080LayoutGPUControllers() */
/*******************************************************************************************\
* *
* DetectGigabyteRGBFusion2BlackwellAorusMaster5090DV2IceLayoutGPUControllers *
* *
* Detect GigabyteRGB Fusion2 controllers with AORUS master 5090 D V2 ICE layout on *
* enumerated I2C busses. *
* *
* bus - pointer to i2c_smbus_interface where RGB Fusion2 device is connected *
* dev - I2C address of RGB Fusion2 device *
* *
\*******************************************************************************************/
void DetectGigabyteRGBFusion2BlackwellAorusMaster5090DV2IceLayoutGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const std::string& name)
{
DetectGigabyteRGBFusion2BlackwellGPUControllers(bus, i2c_addr, name, RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5090D_V2_ICE_LAYOUT);
} /* DetectGigabyteRGBFusion2BlackwellAorusMaster5090DV2IceLayoutGPUControllers() */
/*-----------------------------------------*\
| Nvidia GPUs |
\*-----------------------------------------*/
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5060 Ti Gaming OC", DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers, NVIDIA_VEN, NVIDIA_RTX5060TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5060TI_GAMING_OC_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5070 Aero OC", DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers, NVIDIA_VEN, NVIDIA_RTX5070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5070_AERO_OC_12G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5070 Eagle OC", DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers, NVIDIA_VEN, NVIDIA_RTX5070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5070_EAGLE_OC_12G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5070 Eagle OC ICE", DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers, NVIDIA_VEN, NVIDIA_RTX5070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5070_EAGLE_OC_ICE_12G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5070 Gaming OC", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5070_GAMING_OC_12G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5070 Ti Eagle OC", DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers, NVIDIA_VEN, NVIDIA_RTX5070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5070TI_EAGLE_OC_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5070 Ti Eagle OC ICE", DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers, NVIDIA_VEN, NVIDIA_RTX5070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5070TI_EAGLE_OC_ICE_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5070 Ti Aero OC", DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers, NVIDIA_VEN, NVIDIA_RTX5070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5070TI_AERO_OC_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5070 Ti Gaming OC", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5070TI_GAMING_OC_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5080 Aero OC", DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers, NVIDIA_VEN, NVIDIA_RTX5080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5080_AERO_OC_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5080 Gaming OC", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5080_GAMING_OC_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte AORUS GeForce RTX 5080 MASTER", DetectGigabyteRGBFusion2BlackwellAorusMaster5080LayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_AORUS_RTX5080_MASTER_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte AORUS GeForce RTX 5080 XTREME WATERFORCE", DetectGigabyteRGBFusion2BlackwellAorusWaterforceLayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_AORUS_RTX5080_XTREME_WATERFORCE_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5080 XTREME WATERFORCE", DetectGigabyteRGBFusion2BlackwellWaterforceLayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5080_XTREME_WATERFORCE_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte AORUS GeForce RTX 5080 MASTER ICE", DetectGigabyteRGBFusion2BlackwellAorusMaster5080LayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_AORUS_RTX5080_MASTER_ICE_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5090 Gaming OC", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5090_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5090_GAMING_OC_32G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5090 XTREME WATERFORCE", DetectGigabyteRGBFusion2BlackwellWaterforceLayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5090_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5090_XTREME_WATERFORCE_32G_SUB_DEV1, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte GeForce RTX 5090 XTREME WATERFORCE", DetectGigabyteRGBFusion2BlackwellWaterforceLayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5090_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX5090_XTREME_WATERFORCE_32G_SUB_DEV2, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte AORUS GeForce RTX 5090 MASTER", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5090_DEV, GIGABYTE_SUB_VEN, GIGABYTE_AORUS_RTX5090_MASTER_32G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte AORUS GeForce RTX 5090 MASTER ICE", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5090_DEV, GIGABYTE_SUB_VEN, GIGABYTE_AORUS_RTX5090_MASTER_ICE_32G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte AORUS GeForce RTX 5090 D V2 MASTER ICE", DetectGigabyteRGBFusion2BlackwellAorusMaster5090DV2IceLayoutGPUControllers, NVIDIA_VEN, NVIDIA_RTX5090D_V2_DEV, GIGABYTE_SUB_VEN, GIGABYTE_AORUS_RTX5090D_V2_MASTER_ICE_24G_SUB_DEV, 0x75);
/*-----------------------------------------*\
| AMD GPUs |
\*-----------------------------------------*/
REGISTER_I2C_PCI_DETECTOR("Gigabyte Radeon RX 9060 XT GAMING", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, AMD_GPU_VEN, AMD_NAVI44_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RX9060XT_GAMING_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte Radeon RX 9060 XT GAMING OC", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, AMD_GPU_VEN, AMD_NAVI44_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RX9060XT_GAMING_OC_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte AORUS Radeon RX 9070 XT Elite", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, AMD_GPU_VEN, AMD_NAVI48_DEV, GIGABYTE_SUB_VEN, GIGABYTE_AORUS_RX9070XT_ELITE_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte Radeon RX 9070 XT GAMING OC", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, AMD_GPU_VEN, AMD_NAVI48_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RX9070XT_GAMING_OC_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte Radeon RX 9070 XT GAMING OC ICE", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, AMD_GPU_VEN, AMD_NAVI48_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RX9070XT_GAMING_OC_ICE_16G_SUB_DEV, 0x75);
REGISTER_I2C_PCI_DETECTOR("Gigabyte Radeon RX 9070 XT GAMING", DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers, AMD_GPU_VEN, AMD_NAVI48_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RX9070XT_GAMING_16G_SUB_DEV, 0x75);
@@ -0,0 +1,13 @@
/*---------------------------------------------------------*\
| GigabyteRGBFusion2BlackwellGPUDefinitions.h |
| |
| Definitions for Gigabyte RGB Fusion 2 Blackwell GPU |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#define RGB_FUSION_2_BLACKWELL_GPU_NUMBER_OF_ZONES 6
#define RGB_FUSION_2_BLACKWELL_AORUS_MASTER_FAN_LEDS 8
@@ -0,0 +1,595 @@
/*---------------------------------------------------------*\
| RGBController_GigabyteRGBFusion2BlackwellGPU.cpp |
| |
| RGBController for Gigabyte RGB Fusion 2 Blackwell GPU |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_GigabyteRGBFusion2BlackwellGPU.h"
#include "LogManager.h"
#include "GigabyteRGBFusion2BlackwellGPUDefinitions.h"
/**------------------------------------------------------------------*\
@name Gigabyte Fusion 2 Blackwell GPU
@category GPU
@type I2C
@save :white_check_mark:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectGigabyteRGBFusion2BlackwellSingleZoneGPUControllers,DetectGigabyteRGBFusion2BlackwellGamingLayoutGPUControllers,DetectGigabyteRGBFusion2BlackwellWaterforceLayoutGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_RGBFusion2BlackwellGPU::RGBController_RGBFusion2BlackwellGPU(RGBFusion2BlackwellGPUController* controller_ptr, uint8_t led_layout)
{
controller = controller_ptr;
gpu_layout = led_layout;
name = controller->GetDeviceName();
vendor = "Gigabyte";
description = "Gigabyte RGB Fusion 2 Blackwell GPU Device";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
mode Static;
Static.name = "Static";
Static.value = RGB_FUSION2_BLACKWELL_GPU_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Static.color_mode = MODE_COLORS_PER_LED;
Static.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Static.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Static.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Static);
// Some GPU models (Gaming) dont maintain the colors but it has faster updates, useful for Effects (and the reason it has to be named Direct)
mode Direct;
Direct.name = "Direct";
Direct.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Direct.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Direct.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Direct);
mode Breathing;
Breathing.name = "Pulse";
Breathing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
Breathing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
Breathing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Breathing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Breathing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Breathing);
mode Flashing;
Flashing.name = "Flash";
Flashing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Flashing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
Flashing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
Flashing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
Flashing.color_mode = MODE_COLORS_PER_LED;
Flashing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Flashing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Flashing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Flashing);
mode DualFlashing;
DualFlashing.name = "Double Flash";
DualFlashing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DUAL_FLASHING;
DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
DualFlashing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
DualFlashing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
DualFlashing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
DualFlashing.color_mode = MODE_COLORS_PER_LED;
DualFlashing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
DualFlashing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
DualFlashing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(DualFlashing);
mode SpectrumCycle;
SpectrumCycle.name = "Color Cycle";
SpectrumCycle.value = RGB_FUSION2_BLACKWELL_GPU_MODE_COLOR_CYCLE;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
SpectrumCycle.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
SpectrumCycle.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
SpectrumCycle.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
SpectrumCycle.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
SpectrumCycle.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
SpectrumCycle.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(SpectrumCycle);
if(led_layout != RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE)
{
mode Wave;
Wave.name = "Wave";
Wave.value = RGB_FUSION2_BLACKWELL_GPU_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Wave.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
Wave.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
Wave.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
Wave.color_mode = MODE_COLORS_NONE;
Wave.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Wave.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Wave.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Wave);
mode Gradient;
Gradient.name = "Gradient";
Gradient.value = RGB_FUSION2_BLACKWELL_GPU_MODE_GRADIENT;
Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Gradient.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
Gradient.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
Gradient.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
Gradient.color_mode = MODE_COLORS_PER_LED;
Gradient.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Gradient.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Gradient.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Gradient);
mode ColorShift;
ColorShift.name = "Color Shift";
ColorShift.value = RGB_FUSION2_BLACKWELL_GPU_MODE_COLOR_SHIFT;
ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
ColorShift.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
ColorShift.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
ColorShift.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorShift.colors_min = 1;
ColorShift.colors_max = 8;
ColorShift.colors.resize(8);
ColorShift.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
ColorShift.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
ColorShift.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(ColorShift);
if(led_layout != RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT)
{
mode Dazzle;
Dazzle.name = "Dazzle";
Dazzle.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DAZZLE;
Dazzle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Dazzle.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
Dazzle.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
Dazzle.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
Dazzle.color_mode = MODE_COLORS_MODE_SPECIFIC;
Dazzle.colors_min = 1;
Dazzle.colors_max = 8;
Dazzle.colors.resize(8);
Dazzle.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Dazzle.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Dazzle.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Dazzle);
}
}
if(led_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5080_LAYOUT)
{
mode Claws;
Claws.name = "Claws";
Claws.value = RGB_FUSION2_BLACKWELL_GPU_MODE_CLAWS;
Claws.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Claws.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
Claws.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
Claws.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
Claws.color_mode = MODE_COLORS_MODE_SPECIFIC;
Claws.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
Claws.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
Claws.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
modes.push_back(Claws);
for(size_t i = 0; i < modes.size(); i++)
{
if(modes[i].color_mode == MODE_COLORS_PER_LED)
{
modes[i].colors_min = 1;
modes[i].colors_max = RGB_FUSION_2_BLACKWELL_AORUS_MASTER_FAN_LEDS;
modes[i].colors.resize(RGB_FUSION_2_BLACKWELL_AORUS_MASTER_FAN_LEDS);
}
}
}
RGBController_RGBFusion2BlackwellGPU::SetupZones();
}
RGBController_RGBFusion2BlackwellGPU::~RGBController_RGBFusion2BlackwellGPU()
{
delete controller;
}
void RGBController_RGBFusion2BlackwellGPU::SetupZones()
{
/*---------------------------------------------------------*\
| This device only allows setting the entire zone for all |
| LED's in the zone and does not allow per LED control. |
\*---------------------------------------------------------*/
if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE)
{
zone new_zone;
led new_led;
new_zone.name = "Side";
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
new_zone.matrix_map = NULL;
new_led.name = new_zone.name;
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(new_led);
zones.push_back(new_zone);
}
else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT)
{
for(uint8_t zone_idx = 0; zone_idx < 4; zone_idx++)
{
zone new_zone;
led new_led;
switch(zone_idx)
{
case 0:
new_zone.name = "Right fan";
break;
case 1:
new_zone.name = "Left fan";
break;
case 2:
new_zone.name = "Center fan";
break;
case 3:
new_zone.name = "Side";
break;
}
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
new_zone.matrix_map = NULL;
new_led.name = new_zone.name;
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(new_led);
zones.push_back(new_zone);
}
}
else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT)
{
for(uint8_t zone_idx = 0; zone_idx < 2; zone_idx++)
{
zone new_zone;
led new_led;
switch(zone_idx)
{
case 0:
new_zone.name = "Waterblock";
break;
case 1:
new_zone.name = "Backplate";
break;
}
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
new_zone.matrix_map = NULL;
new_led.name = new_zone.name;
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(new_led);
zones.push_back(new_zone);
}
}
else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT)
{
/*---------------------------------------------------------*\
| Skip zone 0 - it doesn't exist on this card variant |
| Only add zones 1, 2, 3, 4 to the UI |
\*---------------------------------------------------------*/
for(uint8_t zone_idx = 1; zone_idx < 5; zone_idx++)
{
zone new_zone;
led new_led;
switch(zone_idx)
{
case 1:
new_zone.name = "Bottom Logo";
break;
case 2:
new_zone.name = "Radiator Fans";
break;
case 3:
new_zone.name = "Top Logo";
break;
case 4:
new_zone.name = "Side Logo";
break;
}
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
new_zone.matrix_map = NULL;
new_led.name = new_zone.name;
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(new_led);
zones.push_back(new_zone);
}
}
else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5080_LAYOUT)
{
const char * fan_names[] = { "Right Fan", "Left Fan", "Middle Fan" };
for(int i = 0; i < 3; i++)
{
zone fan_zone;
fan_zone.name = fan_names[i];
fan_zone.type = ZONE_TYPE_LINEAR;
fan_zone.leds_min = RGB_FUSION_2_BLACKWELL_AORUS_MASTER_FAN_LEDS;
fan_zone.leds_max = RGB_FUSION_2_BLACKWELL_AORUS_MASTER_FAN_LEDS;
fan_zone.leds_count = RGB_FUSION_2_BLACKWELL_AORUS_MASTER_FAN_LEDS;
fan_zone.matrix_map = NULL;
zones.push_back(fan_zone);
for(unsigned int led_idx = 0; led_idx < fan_zone.leds_count; led_idx++)
{
led new_led;
new_led.name = fan_names[i];
new_led.name.append(" LED ");
new_led.name.append(std::to_string(led_idx + 1));
leds.push_back(new_led);
}
}
zone side_logo;
side_logo.name = "Side Logo";
side_logo.type = ZONE_TYPE_SINGLE;
side_logo.leds_min = 1;
side_logo.leds_max = 1;
side_logo.leds_count = 1;
side_logo.matrix_map = NULL;
zones.push_back(side_logo);
led logo_led;
logo_led.name = "Side Logo";
leds.push_back(logo_led);
zone top_logo;
top_logo.name = "Top Logo";
top_logo.type = ZONE_TYPE_SINGLE;
top_logo.leds_min = 1;
top_logo.leds_max = 1;
top_logo.leds_count = 1;
top_logo.matrix_map = NULL;
zones.push_back(top_logo);
led top_led;
top_led.name = "Top Logo";
leds.push_back(top_led);
}
else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5090D_V2_ICE_LAYOUT)
{
const char * fan_names[] = { "Right Fan", "Left Fan", "Middle Fan" };
for(int i = 0; i < 3; i++)
{
zone fan_zone;
fan_zone.name = fan_names[i];
fan_zone.type = ZONE_TYPE_SINGLE;
fan_zone.leds_min = 1;
fan_zone.leds_max = 1;
fan_zone.leds_count = 1;
fan_zone.matrix_map = NULL;
zones.push_back(fan_zone);
led new_led;
new_led.name = fan_names[i];
leds.push_back(new_led);
}
zone backplate;
backplate.name = "Backplate";
backplate.type = ZONE_TYPE_SINGLE;
backplate.leds_min = 1;
backplate.leds_max = 1;
backplate.leds_count = 1;
backplate.matrix_map = NULL;
zones.push_back(backplate);
led bp_led;
bp_led.name = "Backplate";
leds.push_back(bp_led);
zone side_logo;
side_logo.name = "Side Logo";
side_logo.type = ZONE_TYPE_SINGLE;
side_logo.leds_min = 1;
side_logo.leds_max = 1;
side_logo.leds_count = 1;
side_logo.matrix_map = NULL;
zones.push_back(side_logo);
led sl_led;
sl_led.name = "Side Logo";
leds.push_back(sl_led);
}
SetupColors();
}
void RGBController_RGBFusion2BlackwellGPU::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_RGBFusion2BlackwellGPU::DeviceUpdateLEDs()
{
fusion2_config zone_config;
zone_config.brightness = modes[active_mode].brightness;
zone_config.speed = modes[active_mode].speed;
zone_config.direction = modes[active_mode].direction;
zone_config.numberOfColors = 0;
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
zone_config.numberOfColors = (uint8_t)modes[active_mode].colors.size();
}
uint8_t gpu_zones;
switch(gpu_layout) // replicating GCC that sends more packets even when there is less zones
{
case RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE:
gpu_zones = 1;
break;
case RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT:
gpu_zones = 6;
break;
case RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT:
gpu_zones = 3;
break;
case RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT:
gpu_zones = 5; // Hardware zones 0-4, but zone 0 is skipped
break;
case RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5080_LAYOUT:
gpu_zones = 6; // Zones 4 and 5 refer to ui zone 4
break;
case RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5090D_V2_ICE_LAYOUT:
gpu_zones = 6;
break;
default:
LOG_TRACE("[%s] Invalid GPU layout (%d) when updating LEDs.", name.c_str(), gpu_layout);
return; // should not happen
}
for(uint8_t zone_idx = 0; zone_idx < gpu_zones; zone_idx++)
{
/*---------------------------------------------------------*\
| For AORUS WATERFORCE layout, map UI zones to hardware |
| UI zone 0 -> HW zone 1 (Bottom Logo) |
| UI zone 1 -> HW zone 2 (Radiator Fans) |
| UI zone 2 -> HW zone 3 (Top Logo) |
| UI zone 3 -> HW zone 4 (Side Logo) |
| Skip HW zone 0 (doesn't exist on this card) |
\*---------------------------------------------------------*/
uint8_t hardware_zone_idx = zone_idx;
uint8_t ui_zone_idx = zone_idx;
if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_WATERFORCE_LAYOUT)
{
if(zone_idx == 0)
{
continue; // Skip hardware zone 0
}
ui_zone_idx = zone_idx - 1; // Map: HW zone 1->UI zone 0, HW zone 2->UI zone 1, HW zone 3->UI zone 2, HW zone 4->UI zone 3
}
else if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5080_LAYOUT ||
gpu_layout == RGB_FUSION2_BLACKWELL_GPU_AORUS_MASTER_5090D_V2_ICE_LAYOUT)
{
if(zone_idx == 5)
{
ui_zone_idx = zone_idx - 1; // Map: HW zone 5->UI zone 4
}
}
if(ui_zone_idx >= zones.size())
{
zone_config.colors[0] = colors.back();
}
else
{
/*---------------------------------------------------------*\
| Equivalent of: |
| zone_config.colors[0] = colors[ui_zone_idx]; |
| when all zones have 1 led. |
\*---------------------------------------------------------*/
uint8_t led_start = 0;
for(uint8_t i = 0; i < ui_zone_idx; i++)
{
led_start += zones[i].leds_count;
}
for(unsigned int i = 0; i < zones[ui_zone_idx].leds_count; i++)
{
zone_config.colors[i] = colors[led_start + i];
}
/*---------------------------------------------------------*\
| If not all led are the same color, then we must pass all |
| led colors in the i2c write. |
\*---------------------------------------------------------*/
if(!std::all_of(zone_config.colors, zone_config.colors + zones[ui_zone_idx].leds_count, [first = zone_config.colors[0]](RGBColor x) { return x == first; }))
{
zone_config.numberOfColors = zones[ui_zone_idx].leds_count;
}
}
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
for(uint8_t i = 0; i < zone_config.numberOfColors; i++) // specific for MODE_COLORS_MODE_SPECIFIC
{
zone_config.colors[i] = modes[active_mode].colors[i];
}
}
controller->SetZone(hardware_zone_idx, modes[active_mode].value, zone_config);
}
}
void RGBController_RGBFusion2BlackwellGPU::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_RGBFusion2BlackwellGPU::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_RGBFusion2BlackwellGPU::DeviceUpdateMode()
{
DeviceUpdateLEDs();
}
void RGBController_RGBFusion2BlackwellGPU::DeviceSaveMode()
{
controller->SaveConfig();
}
@@ -0,0 +1,35 @@
/*---------------------------------------------------------*\
| RGBController_GigabyteRGBFusion2BlackwellGPU.h |
| |
| RGBController for Gigabyte RGB Fusion 2 Blackwell GPU |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "GigabyteRGBFusion2BlackwellGPUController.h"
class RGBController_RGBFusion2BlackwellGPU : public RGBController
{
public:
RGBController_RGBFusion2BlackwellGPU(RGBFusion2BlackwellGPUController* controller_ptr, uint8_t led_layout);
~RGBController_RGBFusion2BlackwellGPU();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
void DeviceSaveMode();
private:
RGBFusion2BlackwellGPUController* controller;
uint8_t gpu_layout;
};