Publish LumaOps source
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/*---------------------------------------------------------*\
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| RGBController_EVGAGPUv2.cpp |
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| RGBController for EVGA V2 (Turing) GPU |
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| TheRogueZeta 15 Apr 2021 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_EVGAGPUv2.h"
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/**------------------------------------------------------------------*\
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@name EVGA RGB v2 GPU
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@category GPU
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@type I2C
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@save :white_check_mark:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectEVGATuringGPUControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_EVGAGPUv2::RGBController_EVGAGPUv2(EVGAGPUv2Controller* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "EVGA";
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description = "EVGA Turing RGB GPU Device";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Off;
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Off.name = "Off";
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Off.value = EVGA_GPU_V2_RGB_MODE_OFF;
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Off.flags = 0; //pretty sure not needed
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Static;
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Static.name = "Direct";
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Static.value = EVGA_GPU_V2_RGB_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Static.color_mode = MODE_COLORS_PER_LED;
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Static.colors_min = 1;
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Static.colors_max = 1;
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Static.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
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Static.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
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Static.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
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modes.push_back(Static);
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mode Rainbow;
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Rainbow.name = "Spectrum Cycle";
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Rainbow.value = EVGA_GPU_V2_RGB_MODE_RAINBOW;
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Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Rainbow.color_mode = MODE_COLORS_NONE;
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Rainbow.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
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Rainbow.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
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Rainbow.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
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modes.push_back(Rainbow);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = EVGA_GPU_V2_RGB_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
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Breathing.speed_min = EVGA_GPU_V2_SPEED_BREATHING_SLOWEST;
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Breathing.speed = EVGA_GPU_V2_SPEED_BREATHING_NORMAL;
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Breathing.speed_max = EVGA_GPU_V2_SPEED_BREATHING_FASTEST;
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Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breathing.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
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Breathing.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
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Breathing.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
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Breathing.colors_min = 1;
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Breathing.colors_max = 2;
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Breathing.colors.resize(1);
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modes.push_back(Breathing);
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mode Pulse;
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Pulse.name = "Flashing";
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Pulse.value = EVGA_GPU_V2_RGB_MODE_PULSE;
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Pulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
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Pulse.speed_min = EVGA_GPU_V2_SPEED_PULSE_SLOWEST;
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Pulse.speed = EVGA_GPU_V2_SPEED_PULSE_NORMAL;
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Pulse.speed_max = EVGA_GPU_V2_SPEED_PULSE_FASTEST;
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Pulse.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Pulse.colors_min = 1;
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Pulse.colors_max = 2;
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Pulse.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
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Pulse.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
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Pulse.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
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Pulse.colors.resize(1);
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modes.push_back(Pulse);
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SetupZones();
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// Initialize active mode
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active_mode = getModeIndex(controller->GetMode());
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/*---------------------------------------------------------*\
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| The LED color (color[0]) will always be set. Mode colors |
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| are only set for the MODE_COLORS_MODE_SPECIFIC modes and |
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| by extension colorB is only necessary if its not black |
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\*---------------------------------------------------------*/
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colors[0] = controller->GetColorA();
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RGBColor colorB = controller->GetColorB();
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int breathing_mode_index = getModeIndex(EVGA_GPU_V2_RGB_MODE_BREATHING);
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int pulse_mode_index = getModeIndex(EVGA_GPU_V2_RGB_MODE_PULSE);
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// Pre fill in colors for mode specific colors
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modes[breathing_mode_index].colors[0] = colors[0];
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modes[pulse_mode_index].colors[0] = colors[0];
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// Add colors if colorB is not equal to 0.
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if(colorB != 0)
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{
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modes[breathing_mode_index].colors.push_back(colorB);
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modes[pulse_mode_index].colors.push_back(colorB);
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}
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// Load speed settings from the card:
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modes[active_mode].speed = controller->GetSpeed();
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modes[active_mode].brightness = controller->GetBrightnessA();
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}
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RGBController_EVGAGPUv2::~RGBController_EVGAGPUv2()
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{
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delete controller;
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}
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int RGBController_EVGAGPUv2::getModeIndex(unsigned char mode_value)
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{
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for(int mode_index = 0; mode_index < (int)modes.size(); mode_index++)
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{
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if(modes[mode_index].value == mode_value)
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{
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return(mode_index);
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}
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}
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return(0);
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}
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void RGBController_EVGAGPUv2::SetupZones()
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{
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/*---------------------------------------------------------*\
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| This device only has one LED, so create a single zone and |
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| LED for it |
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\*---------------------------------------------------------*/
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zone* new_zone = new zone();
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led* new_led = new led();
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new_zone->name = "GPU Zone";
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new_zone->type = ZONE_TYPE_SINGLE;
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new_zone->leds_min = 1;
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new_zone->leds_max = 1;
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new_zone->leds_count = 1;
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new_zone->matrix_map = NULL;
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new_led->name = "GPU LED";
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/*---------------------------------------------------------*\
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| Push the zone and LED on to device vectors |
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\*---------------------------------------------------------*/
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leds.push_back(*new_led);
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zones.push_back(*new_zone);
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SetupColors();
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}
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void RGBController_EVGAGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_EVGAGPUv2::DeviceUpdateLEDs()
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{
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/*---------------------------------------------------------*\
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| DeviceUpdateLEDs() is only used in MODE_COLORS_PER_LED |
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| modes and as such colorB will always be black (0x000000) |
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\*---------------------------------------------------------*/
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controller->SetColor(colors[0], /* colorB*/ 0, modes[active_mode].brightness);
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}
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void RGBController_EVGAGPUv2::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_EVGAGPUv2::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_EVGAGPUv2::DeviceUpdateMode()
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{
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/*---------------------------------------------------------*\
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| Modes with MODE_COLORS_MODE_SPECIFIC may have either |
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| 1 or 2 colors associated with it. The device controller |
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| expects colorB as black (0x000000) in 1 color scenarios |
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\*---------------------------------------------------------*/
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RGBColor colorA = colors[0];
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RGBColor colorB = 0;
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if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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colorA = modes[active_mode].colors[0];
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colorB = (modes[active_mode].colors.size() == 2) ? modes[active_mode].colors[1] : 0 ;
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}
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controller->SetMode( modes[active_mode].value, colorA, colorB, modes[active_mode].speed, modes[active_mode].brightness);
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}
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void RGBController_EVGAGPUv2::DeviceSaveMode()
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{
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controller->SaveSettings();
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}
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