Publish LumaOps source
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/*---------------------------------------------------------*\
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| RGBController_Crucial.cpp |
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| RGBController for Crucial Ballistix RAM |
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| Adam Honse (CalcProgrammer1) 19 Jan 2020 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_Crucial.h"
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/**------------------------------------------------------------------*\
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@name Crucial RAM
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@category RAM
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@type SMBus
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@save :x:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectCrucialControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_Crucial::RGBController_Crucial(CrucialController* controller_ptr)
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{
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controller = controller_ptr;
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name = "Crucial DRAM";
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vendor = "Crucial";
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type = DEVICE_TYPE_DRAM;
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description = "Crucial DRAM Device";
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version = controller->GetDeviceVersion();
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location = controller->GetDeviceLocation();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0xFFFF;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Shift;
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Shift.name = "Shift";
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Shift.value = CRUCIAL_MODE_SHIFT;
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Shift.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Shift.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Shift);
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mode GradientShift;
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GradientShift.name = "Gradient Shift";
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GradientShift.value = CRUCIAL_MODE_GRADIENT_SHIFT;
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GradientShift.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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GradientShift.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(GradientShift);
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mode Fill;
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Fill.name = "Fill";
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Fill.value = CRUCIAL_MODE_FILL;
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Fill.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Fill.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Fill);
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mode Stack;
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Stack.name = "Stack";
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Stack.value = CRUCIAL_MODE_STACK;
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Stack.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Stack.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Stack);
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mode DoubleStack;
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DoubleStack.name = "Double Stack";
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DoubleStack.value = CRUCIAL_MODE_DOUBLE_STACK;
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DoubleStack.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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DoubleStack.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(DoubleStack);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = CRUCIAL_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Breathing);
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mode MotionPoint;
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MotionPoint.name = "Motion Point";
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MotionPoint.value = CRUCIAL_MODE_MOTION_POINT;
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MotionPoint.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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MotionPoint.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(MotionPoint);
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mode InsideOut;
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InsideOut.name = "Inside Out";
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InsideOut.value = CRUCIAL_MODE_INSIDE_OUT;
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InsideOut.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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InsideOut.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(InsideOut);
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mode ColorStep;
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ColorStep.name = "Color Step";
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ColorStep.value = CRUCIAL_MODE_COLOR_STEP;
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ColorStep.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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ColorStep.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(ColorStep);
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mode WaterWave;
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WaterWave.name = "Water Wave (Color Blending)";
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WaterWave.value = CRUCIAL_MODE_WATER_WAVE;
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WaterWave.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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WaterWave.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(WaterWave);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = CRUCIAL_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Flashing);
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mode Static;
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Static.name = "Static";
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Static.value = CRUCIAL_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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SetupZones();
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}
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RGBController_Crucial::~RGBController_Crucial()
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{
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delete controller;
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}
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void RGBController_Crucial::SetupZones()
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{
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/*---------------------------------------------------------*\
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| Set up zone |
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\*---------------------------------------------------------*/
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zone new_zone;
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new_zone.name = "DRAM";
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new_zone.type = ZONE_TYPE_LINEAR;
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new_zone.leds_min = 8;
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new_zone.leds_max = 8;
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new_zone.leds_count = 8;
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new_zone.matrix_map = NULL;
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zones.push_back(new_zone);
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/*---------------------------------------------------------*\
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| Set up LEDs |
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\*---------------------------------------------------------*/
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for(std::size_t led_idx = 0; led_idx < zones[0].leds_count; led_idx++)
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{
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led new_led;
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new_led.name = "DRAM LED ";
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new_led.name.append(std::to_string(led_idx));
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leds.push_back(new_led);
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}
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SetupColors();
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}
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void RGBController_Crucial::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_Crucial::DeviceUpdateLEDs()
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{
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if(modes[active_mode].value == 0xFFFF)
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{
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controller->SetAllColorsDirect(&colors[0]);
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}
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else
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{
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controller->SetAllColorsEffect(&colors[0]);
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if(modes[active_mode].value == CRUCIAL_MODE_STATIC)
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{
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controller->SetMode(modes[active_mode].value);
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}
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}
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}
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void RGBController_Crucial::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_Crucial::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_Crucial::DeviceUpdateMode()
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{
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if(modes[active_mode].value == 0xFFFF)
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{
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controller->SetMode(CRUCIAL_MODE_STATIC);
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controller->SetAllColorsEffect(&colors[0]);
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return;
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}
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if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
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{
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controller->SetAllColorsEffect(&colors[0]);
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}
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controller->SetMode(modes[active_mode].value);
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}
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