Publish LumaOps source
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/*---------------------------------------------------------*\
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| RGBController_AsusAuraGPU.cpp |
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| RGBController for ASUS Aura GPU |
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| Jan Rettig (Klapstuhl) 14 Feb 2020 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "RGBController_AsusAuraGPU.h"
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int RGBController_AuraGPU::GetDeviceMode()
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{
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int dev_mode = controller->AuraGPURegisterRead(AURA_GPU_REG_MODE);
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int color_mode = MODE_COLORS_PER_LED;
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if(dev_mode == AURA_GPU_MODE_STATIC)
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{
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if (controller->direct)
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{
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dev_mode = AURA_GPU_MODE_DIRECT;
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}
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}
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switch(dev_mode)
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{
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case AURA_GPU_MODE_OFF:
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case AURA_GPU_MODE_SPECTRUM_CYCLE:
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color_mode = MODE_COLORS_NONE;
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break;
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}
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for(unsigned int mode = 0; mode < modes.size(); mode++)
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{
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if(modes[mode].value == dev_mode)
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{
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active_mode = mode;
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modes[mode].color_mode = color_mode;
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}
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}
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return(active_mode);
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}
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/**------------------------------------------------------------------*\
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@name Asus Aura GPU
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@category GPU
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@type SMBus
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@save :tools:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectAsusAuraGPUControllers
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@comment On some models save command might function like apply.
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Known models with correctly working save: ASUS Vega 64 Strix.
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This may result in changes not applying until user clicks
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"save to device". Contact OpenRGB developers if you have one
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of the affected models.
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\*-------------------------------------------------------------------*/
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RGBController_AuraGPU::RGBController_AuraGPU(AuraGPUController * controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "ASUS";
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type = DEVICE_TYPE_GPU;
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description = "ASUS Aura GPU Device";
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location = controller->GetDeviceLocation();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = AURA_GPU_MODE_DIRECT;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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unsigned int save_flags = 0;
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if(!controller->SaveOnlyApplies())
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{
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save_flags |= MODE_FLAG_MANUAL_SAVE;
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}
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mode Off;
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Off.name = "Off";
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Off.value = AURA_GPU_MODE_OFF;
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Off.flags = save_flags;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Static;
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Static.name = "Static";
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Static.value = AURA_GPU_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flags;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = AURA_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flags;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = AURA_GPU_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flags;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Flashing);
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mode Spectrum_Cycle;
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Spectrum_Cycle.name = "Spectrum Cycle";
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Spectrum_Cycle.value = AURA_GPU_MODE_SPECTRUM_CYCLE ;
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Spectrum_Cycle.flags = save_flags;
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Spectrum_Cycle.color_mode = MODE_COLORS_NONE;
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modes.push_back(Spectrum_Cycle);
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SetupZones();
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active_mode = GetDeviceMode();
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}
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RGBController_AuraGPU::~RGBController_AuraGPU()
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{
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delete controller;
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}
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void RGBController_AuraGPU::SetupZones()
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{
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/*---------------------------------------------------------*\
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| Set up zone |
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\*---------------------------------------------------------*/
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zone aura_gpu_zone;
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aura_gpu_zone.name = "GPU";
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aura_gpu_zone.type = ZONE_TYPE_SINGLE;
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aura_gpu_zone.leds_min = 1;
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aura_gpu_zone.leds_max = 1;
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aura_gpu_zone.leds_count = 1;
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aura_gpu_zone.matrix_map = NULL;
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zones.push_back(aura_gpu_zone);
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/*---------------------------------------------------------*\
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| Set up LED |
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\*---------------------------------------------------------*/
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led aura_gpu_led;
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aura_gpu_led.name = "GPU";
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leds.push_back(aura_gpu_led);
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SetupColors();
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/*---------------------------------------------------------*\
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| Initialize color |
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\*---------------------------------------------------------*/
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unsigned char red = controller->GetLEDRed();
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unsigned char grn = controller->GetLEDGreen();
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unsigned char blu = controller->GetLEDBlue();
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colors[0] = ToRGBColor(red, grn, blu);
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}
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void RGBController_AuraGPU::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_AuraGPU::DeviceUpdateLEDs()
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{
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for(std::size_t led = 0; led < colors.size(); led++)
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{
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unsigned char red = RGBGetRValue(colors[led]);
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unsigned char grn = RGBGetGValue(colors[led]);
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unsigned char blu = RGBGetBValue(colors[led]);
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controller->SetLEDColors(red, grn, blu);
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}
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if (controller->SaveOnlyApplies() && GetMode() != 0)
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{
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controller->Save();
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}
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}
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void RGBController_AuraGPU::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_AuraGPU::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_AuraGPU::DeviceUpdateMode()
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{
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int new_mode = modes[active_mode].value;
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controller->direct = false;
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switch(new_mode)
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{
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// Set all LEDs to 0 and Mode to static as a workaround for the non existing Off Mode
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case AURA_GPU_MODE_OFF:
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controller->SetLEDColors(0, 0, 0);
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new_mode = AURA_GPU_MODE_STATIC;
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break;
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// Direct mode is done by switching to Static and not applying color changes
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case AURA_GPU_MODE_DIRECT:
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controller->direct = true;
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new_mode = AURA_GPU_MODE_STATIC;
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break;
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}
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controller->SetMode(new_mode);
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if (controller->SaveOnlyApplies())
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{
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controller->Save();
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}
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}
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void RGBController_AuraGPU::DeviceSaveMode()
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{
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controller->Save();
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}
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