#include int main(void) { DISPENV display; DRAWENV draw; ResetGraph(0); SetDefDispEnv(&display, 0, 0, 320, 240); SetDefDrawEnv(&draw, 0, 0, 320, 240); setRGB0(&draw, 18, 42, 96); draw.isbg = 1; PutDispEnv(&display); PutDrawEnv(&draw); SetDispMask(1); for (;;) VSync(0); }