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TARGET = ludarium-fixture
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OBJS = main.o
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CFLAGS = -O2 -G0 -Wall -Wextra
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CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
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ASFLAGS = $(CFLAGS)
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LIBS = -lpspdebug
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EXTRA_TARGETS = EBOOT.PBP
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PSP_EBOOT_TITLE = Ludarium PSP Fixture
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PSPSDK = $(shell psp-config --pspsdk-path)
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include $(PSPSDK)/lib/build.mak
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#include <pspkernel.h>
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#include <pspdebug.h>
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PSP_MODULE_INFO("LudariumFixture", PSP_MODULE_USER, 1, 0);
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PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);
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int main(void)
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{
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pspDebugScreenInit();
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pspDebugScreenSetBackColor(0x00302010);
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pspDebugScreenSetTextColor(0x00ffffff);
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pspDebugScreenClear();
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pspDebugScreenSetXY(8, 10);
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pspDebugScreenPrintf("Ludarium PSP release fixture\n");
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pspDebugScreenSetXY(8, 12);
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pspDebugScreenPrintf("Original open homebrew - no firmware or game data");
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for (;;)
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sceKernelDelayThread(1000000);
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}
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