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Ludarium release export
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# Security Policy
## Supported code
Security fixes target the current `master` release-candidate line.
## Reporting vulnerabilities
Report suspected vulnerabilities privately to `security@itworx.tech`. This
monitored mailbox is the permanent private reporting channel for the project.
Do not publish credentials, private library paths or inventories, emulator
firmware or keys, ROM/game contents, account data, provider tokens, production
databases, private infrastructure, copyrighted archives, or exploit-sensitive
evidence in a public issue.
Include the affected version or commit, component, minimal reproduction using
synthetic metadata and legally redistributable fixtures, expected and observed
behaviour, and impact. State whether the issue affects archive parsing, path
containment, read-only source mounts, browser emulation, metadata acquisition,
authentication, imports, storage, player isolation, deployment, or third-party
artifact provenance.
## Security and content boundary
Ludarium coordinates untrusted filenames, metadata, archives, emulator
components, and isolated players. Preserve path confinement, process isolation,
explicit player origins, least-privilege filesystem access, and read-only source
libraries. Contributions must not silently rename, move, delete, patch, extract
into, or otherwise mutate source game archives. Unsupported or uncertain
content must fail closed or become an explicit review item; runtime emulation
must remain allowlisted and user-initiated.
Never commit live `.env` files, firmware or keys, ROMs, copyrighted game assets,
account data, private library databases, deployment credentials, private
production exports, or unredacted production evidence.